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Date: Sat, 23 Mar 1996 17:14:04 +0000 Organization: Will Vinton Studios Lines: 14 Message-ID: <3154315C.43E1@teleport.com> References: <1178@scribendum.win-uk.net> <4iullf$sju@newsbf02.news.aol.com> NNTP-Posting-Host: ip-pdx02-38.teleport.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB1 (WinNT; I) Stranahan wrote: > > Toy Story is great, but it's not the software. I didn't see any frames > that I didn't think LW wasn't capable of in terms of the 'look'. There are > other issues, of course, such as the IK - but I don't feel that LW needs > Renderman to do a Toy Story... > My sentiments exactly. What's really needed is a lightning fast, 3-axis accurate IK system, bones that influence a defined set of vertices (as opposed to a limited region), and conditional animation features. SGB Article: 15506 Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!news.sol.net!daily-planet.execpc.com!usenet From: jeffsj@execpc.com (Jeffery S. Jones) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animation Question Date: 23 Mar 96 17:03:12 +0000 Organization: Exec-PC BBS - Milwaukee, WI Lines: 43 Message-ID: <1985.6656T1023T620@execpc.com> References: <3151882A.6E5F@jhuvms.hcf.jhu.edu> NNTP-Posting-Host: miranda.execpc.com X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* On 21-Mar-96 11:47:38, deirdre l. hammer <dlh@jhuvms.hcf.jhu.edu> wrote: >This may be the wrong newsgroup, but I'm starting here. I have an >Amiga >4000 w/Toaster3.1 and Lightwave. I have created animations in the past > with solid backgrounds or b.g.s using imported images. I want to >create a simple animation with a keyed background, so that I may take >into the switcher part of the Toaster and overlay it over video. It >should be able to be done, since alot of the effects on toaster are >keyed animations. Can anyone help me? Or, please lead me to the >right newsgroup. Thanks! There is a Toaster mailing list (toaster@garcia.com) which has more Toaster-specific info. There is supposed to be a new software package, whose name escapes me at the moment, but they had a big ad on the back of VTU a couple months back, which converts color animations into effects, including overlayed key effects, just like those included with the Toaster software. You may need Lightwave 3.5 or higher, in order to create output in an anim format other than the Lightwave format. Or you can render frames as IFF24, and use a an IFF to ANIM converter, in order to get them into ANIM format. AFAIK, the Toaster Switcher will *not* key an Amiga animation, not even a "normal" Toaster ANIM, except if processed into an effect. The Genlock program will do it, but you cannot access it directly from the Switcher, and you need to use an anim player compatible with whatever format you use. I don't know of any which will play the Toaster's own ANIM format, unfortunately. I also have the 3.1 Toaster. If there are other ways to deal with these things, it would be nice to know. The 4.1 software adds new abilities, but I don't know if these are addressed. -- *-__________________________ | *Starfire* | _________________________-* Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! Born *TFG* *Starfire* Design Studio *\\//* 1985-1994, again 1995! -- Article: 15507 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.msfc.nasa.gov!elroy.jpl.nasa.gov!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!netnews From: BakerJ@ix.netcom.com (John Baker) Newsgroups: comp.graphics.apps.lightwave Subject: lzh and lha file types Date: Sat, 23 Mar 1996 22:45:41 GMT Organization: Netcom Lines: 9 Message-ID: <4j1uor$akl@ixnews3.ix.netcom.com> NNTP-Posting-Host: col-md3-06.ix.netcom.com X-NETCOM-Date: Sat Mar 23 2:42:35 PM PST 1996 X-Newsreader: Forte Free Agent 1.0.82 I have Lightwave 3D ver 4.0 on a PC. I was checking out the Newtek ftp site (ftp.newtek.com) to look for some models. All the models seem to be in an .lzh or .lha format/file type. I am used to .lwo for objects and .lws for scenes. Is there a way I can use or look at the lzh or .lha files? I would greatly appreciate any assistance. Thanks John Baker Article: 15508 Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!sgigate.sgi.com!nntp.coast.net!zombie.ncsc.mil!news.mathworks.com!newsfeed.internetmci.com!usenet.eel.ufl.edu!psgrain!nntp.teleport.com!usenet From: Stephen Bailey <sgbailey@teleport.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bone placement...READ THIS!!!! Date: Sat, 23 Mar 1996 17:27:01 +0000 Organization: Will Vinton Studios Lines: 29 Message-ID: <31543465.18F2@teleport.com> References: <4ipqef$ceu$1@mhafn.production.compuserve.com> <4iqr4v$s5@news.accessone.com> NNTP-Posting-Host: ip-pdx02-38.teleport.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB1 (WinNT; I) jeric@accessone.com wrote: > > > Tim Wilson <76432.1122@CompuServe.COM> writes: > > >>>I'm considering working on a bone placement plugin<<< > > > > The biggest deficiency in LW's Bones routine is that it does not > > have any way to associate the behavior of a bone to specific > > points in the mesh, or to lock out specific points from being > > effected by bones. (Two sides of the same coin). I don't know if > > this problem is being addressed in 5.0. The way bones work right > > now is useful for many things. But this other approach should be > > added as well. > > > > -Tim Wilson, Crestline > > How would this work? If you subtract points in an object from a > bone's influence, they'll get "left behind"-- in a very real way the > whole concept/advantage of bones is to provide a smoothly varying force that > affects all the vertices in its purview. > In a shoulder area, for instance, I'm finding a real need to be able to select influences based on vertices. Limited region is too broad for the detailed influences necessary in a full-body character. In terms of "smooth varying force", well I wish it were true. Polys crumple here or get crushed there. It's been a nightmare. Choosing vertices of affect, especially in situations where bones are very closely grouped, would alleviate the whole limited range cold-capsule shape problem. Sometimes there are workarounds, sometimes not. I'm still going to forge ahead with what I have, though. It's the process I'm more interested in, anyway. SGB Article: 15509 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!howland.reston.ans.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Does Lee ever say anything intelligent? Message-ID: <mad.5lhm@torment.tmisnet.com> Date: 23 Mar 96 16:52:13 PST Organization: Tierra-Miga BBS Lines: 20 On Thu 14-Mar-1996 8:21p, Jack Bennett II wrote: JI> danad@jolt.mpx.com.au (V Teahan) wrote: JI> >Just wondering.. JI> > JI> > JI> > JI> > JI> Oh boy, here it starts again. JI> Deuce@airmail.net >>>>>>>>>>>>>>>>>>>>>>>>>>>>> God! I wish whatever all this Stranahan talk is al about, would just go away. I don't know about anyone else, but it sure is getting old hearing about stupid comments about Lee. Geez, I've been reading these post for quite some time and I still have NO clue as what even started this all? I thought this was a LightWave group and not a PutDown group? I guess I have to say what this guy said and say "Oh boy, here it starts again!" Article: 15510 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: light 4.0 rev. b Message-ID: <mad.5ljh@torment.tmisnet.com> Date: 23 Mar 96 17:04:48 PST Organization: Tierra-Miga BBS Lines: 12 On Fri 15-Mar-1996 3:20p, Thies Uhl wrote: TU> I have installed the lightwave version 4.0 rev. B under NT. I know that TU> there is a revision C for windows 3.11. Does also exist a revision under TU> NT? TU> -Thies- >>>>>>>>>>>>>>>> What I can't figure out is why on my LW it sez that it's "version Y"...? Where is everyone else coming up with a,b,and c versions?...... thanx...........md :) Article: 15511 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 4.0 Deficiency Date: 23 Mar 1996 20:59:25 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 33 Sender: root@newsbf02.news.aol.com Message-ID: <4j2a9t$74b@newsbf02.news.aol.com> References: <4j1enk$j84@guitar.sound.net> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Brad Peebler wrote.. ------------------------- By the way, I apologize if anyone was terribly offended about my prior posting (Brian? ; ) ). It was merely an opinion and you are all of course welcome to discuss any topic you see fit. Many people had sent me private email complaining about the direction of the group. But it is your group. ---------------------------- Well, many people have posted publically about NewTek's seeming total lack of any coherent marketing vision, and the resulting poor sales and visibility. But it is your product to manage... If you want an example of how to handle online criticism, check out Jim Plant's response recently to questions about the LWPro compliation. He explained things, took responsibility, and nipped any nastiness in the bud. (All without one freakin' smiley face, either.) Contrast that with your repsonses, Brad - I mean, you came online and point blank lied about the Deskstation deal a few months back, then you laid low while the marketing discussions were going on. Popping up and saying 'hey! things will get better, send me suggestions!' isn't exactly instilling confidence. I realize that the problems at NewTek aren't all your fault, and I don't envy you trying to explain the inexplicable...but find another tactic than smiling and burying your head in the sand. _____________________________________________ Lee Stranahan URL - http://users.aol.com/stranahan/main.htm Article: 15512 Path: news2.cais.com!news.cais.net!chi-news.cic.net!hookup!vertex.tor.hookup.net!apollo.isisnet.com!news From: Ken Mayfield <mayfield@ra.isisnet.com> Newsgroups: comp.graphics.apps.lightwave Subject: re: Star Wars and Lightwave Date: Sat, 23 Mar 1996 15:23:41 -0500 Organization: isis, Incorporated Lines: 5 Message-ID: <31545DCD.4672@ra.isisnet.com> Reply-To: mayfield@ra.isisnet.com NNTP-Posting-Host: hfx-p83.isisnet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; PPC) This is what I'm looking forward to seeing: *inhabited* spaceships - they sail right by and you can see activity in each window - eating, exercising, reading, playing, bathing... -Ken Mayfield Article: 15513 Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!sgigate.sgi.com!nntp.coast.net!news.kei.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: 23 Mar 1996 21:04:23 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 15 Sender: root@newsbf02.news.aol.com Message-ID: <4j2aj7$76k@newsbf02.news.aol.com> References: <4j1p9b$19n@newsbf02.news.aol.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com ---------------------------- Great design, but why do so many different aliens use the same type of hull plating?!? :^) -------------------------- Any idiot knows that there is only one Hull Plating supplier, due to strict enforcement of intergalactic tariff laws - Rablonski Hull Plating, with locations in Rahway, New Jersey and Rigel 12-123b. _____________________________________________ Lee Stranahan URL - http://users.aol.com/stranahan/main.htm Article: 15514 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news.zNET.net!we.got.net!news From: Ace Miles <ace@got.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Who's going to NAB? Date: Sat, 23 Mar 1996 18:29:09 -0800 Organization: got net? Lines: 37 Message-ID: <3154B375.7300@got.net> References: <4ilsno$ipf@newsbf02.news.aol.com> <4im28r$js4@newsbf02.news.aol.com> NNTP-Posting-Host: ace.got.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) JBooth411 wrote: > > In article <4ilsno$ipf@newsbf02.news.aol.com>, stranahan@aol.com > (Stranahan) writes: > > >I'm going - why don't a group of you gather and lynch me? > > > > > >_____________________________________________ > >Lee Stranahan > >URL - http://users.aol.com/stranahan/main.htm > > > > > > oh, sounds like a blast.. but seriously.. > > I'm not going to NAB, but is anyone going to E3? The video game > convention? I'd be interested in meeting fellow lightwave based video game > creators.. > > Jason Booth > Second Nature, Inc. > "I'm programing a raytracer that only outputs in ASCII art! I'LL BE > RICH!!!!" Looks like there will at least be a couple of us LW users from TWI going to E3. Hopefully the title I'm on will be playable by then. Don't know about NAB, staying pretty busy getting ready for E3. -- Ace Miles * Senior Animator * Time Warner Interactive ace@agames.com (work) or ace@got.net (home) My opinions are not necessarily those of my employer. Although legally they own everything I come up with. Article: 15515 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gregnym@aol.com (GregNym) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Diamond Stealth 64 PCI DRAM Date: 23 Mar 1996 21:53:40 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <4j2dfk$88c@newsbf02.news.aol.com> References: <4issdc$9tf@dfw-ixnews1.ix.netcom.com> Reply-To: gregnym@aol.com (GregNym) NNTP-Posting-Host: newsbf02.mail.aol.com I just received diamond's cd-rom with updated win95 drivers including directx support. Guess what? LW and modeler are still screwed up. The only fix I've found is to go under system/advnced features and set graphic acceleration to none. I haven't noticed a speed problem, but you lose the nifty feature of being able to change screen res and/or depth without having to restart. Also the new mpeg player seems slower.:( Article: 15516 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Morph a ball into a character Message-ID: <mad.5ll9@torment.tmisnet.com> Date: 23 Mar 96 17:30:20 PST Organization: Tierra-Miga BBS Lines: 40 On Tue 19-Mar-1996 4:05a, jeric wrote: j> > mad@torment.tmisnet.com (Mark Dunakin) writes: j> > Ok, I have been wonderring how to do this also. Since EVERYONE says it j> can't j> > be done, I thought I'd give it a try. I did a test sample to see if it j> would j> > work, and it did........perfectly. j> I type amazed, since all a morph does is move the vertices in a j> straight j> line. j> When you say "perfectly", did you mean a smooth and unbroken j> morph? Did j> you do a render check to check the middle frame? j> ************************************************************************* j> ***** j> ** jeric@accessone.com | Synergy Graphix & Animation j> ** j> ** Welcome to Seattle! Have a latte'! | Technical Subjects a j> Specialty!** j> ** Don't make me force it down your throat.| "OK! Wind the frog!" j> ** >>>>>>>>>>>>>>>>>> Well,,,now that you mentioned it, I don't really know if you'd call it a perfect morph between the box and the ball object, but it did work. And the original thing was that it couldn't be done! That was all I was trying to prove., that it COULD be done. And as far as a morph only moving points in a straight line, well nomatter even if you had modled an object into another object and then morphed it, it would still move in a straight line.......NO? Anyway, I'm trying and I plan on perfecting the way I do things and morph things. I assume that's the way everyone learns, is by trying and experrimenting.........see ya md :) Article: 15517 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Reduced polygon count ? Message-ID: <mad.5llk@torment.tmisnet.com> Date: 23 Mar 96 17:47:03 PST Organization: Tierra-Miga BBS Lines: 7 I'm sure that someone has asked this before, but I was wonderring if there is a way to, after you build an object, that then you could reduce the number of polygons it has? Like after I make a mountain range, but parts of it are flat and havn't been moved up or anything? Did I make sense? If the answer is to long or annoying to give, then just tell me where to look in the manual? thanx...............md :) Article: 15518 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip167.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: lzh and lha file types Date: 23 Mar 1996 20:30:01 -0700 Organization: Primenet Services for the Internet Lines: 24 Sender: root@primenet.com Message-ID: <wturber.982.000B1794@primenet.com> References: <4j1uor$akl@ixnews3.ix.netcom.com> X-Posted-By: ip167.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <4j1uor$akl@ixnews3.ix.netcom.com> BakerJ@ix.netcom.com (John Baker) writes: >From: BakerJ@ix.netcom.com (John Baker) >Subject: lzh and lha file types >Date: Sat, 23 Mar 1996 22:45:41 GMT >I have Lightwave 3D ver 4.0 on a PC. I was checking out the Newtek >ftp site (ftp.newtek.com) to look for some models. All the models >seem to be in an .lzh or .lha format/file type. I am used to .lwo for >objects and .lws for scenes. Is there a way I can use or look at the >lzh or .lha files? I would greatly appreciate any assistance. >Thanks >John Baker ..lzh and .lha are the extensions used for files or groups of files that are compressed with lharc type compression (same idea as PKzip - different implementation). I have a some programs on my FTP site that can be used to extract or create these files. One of them is an NT version that will preserve Amiga long file names under WinNT and Win95. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15519 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip167.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Suggestions Date: 23 Mar 1996 21:21:01 -0700 Organization: Primenet Services for the Internet Lines: 36 Sender: root@primenet.com Message-ID: <wturber.983.00396BF2@primenet.com> References: <31500285.332A@oo.com> <4iurkf$a9t@dfw-ixnews5.ix.netcom.com> X-Posted-By: ip167.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <4iurkf$a9t@dfw-ixnews5.ix.netcom.com> gregtee@ix.netcom.com(William Teegarden) writes: >From: gregtee@ix.netcom.com(William Teegarden) >Subject: Re: Lightwave Suggestions >Date: 22 Mar 1996 18:30:39 GMT >--->Parent To Camera >>============== >>Why not offer the camera as a parent object? This way you could parent >a >>light behind the camera, move about the scene, and everything you look >>at will always be lit up. I always find lighting difficult and this >>would be a big time saver, if only during test renderings at >least.<---- >OK, here's a work-around. Once you have a completed camera motion >path, save the motion, load it to a null, parent you light to the null, >make adjustments to the light, create a key and you're done! >GT Hmmm - how 'bout parenting the camera to a Null. Rename the Null something like CameraNull. Parent your light to CameraNull. Then use the CameraNull object as though it is your camera. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15520 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip167.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Suggestions Date: 23 Mar 1996 21:29:02 -0700 Organization: Primenet Services for the Internet Lines: 43 Sender: root@primenet.com Message-ID: <wturber.984.0040FD20@primenet.com> References: <31500285.332A@oo.com> <4iurkf$a9t@dfw-ixnews5.ix.netcom.com> <wturber.983.00396BF2@primenet.com> X-Posted-By: ip167.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <wturber.983.00396BF2@primenet.com> wturber@primenet.com (Walter (Jay) Turberville ) writes: >From: wturber@primenet.com (Walter (Jay) Turberville ) >Subject: Re: Lightwave Suggestions >Date: 23 Mar 1996 21:21:01 -0700 >In article <4iurkf$a9t@dfw-ixnews5.ix.netcom.com> gregtee@ix.netcom.com(William >Teegarden) writes: >>From: gregtee@ix.netcom.com(William Teegarden) >>Subject: Re: Lightwave Suggestions >>Date: 22 Mar 1996 18:30:39 GMT >>--->Parent To Camera >>>============== >>>Why not offer the camera as a parent object? This way you could parent >>a >>>light behind the camera, move about the scene, and everything you look >>>at will always be lit up. I always find lighting difficult and this >>>would be a big time saver, if only during test renderings at >>least.<---- >>OK, here's a work-around. Once you have a completed camera motion >>path, save the motion, load it to a null, parent you light to the null, >>make adjustments to the light, create a key and you're done! >>GT >Hmmm - how 'bout parenting the camera to a Null. Rename the Null something >like CameraNull. Parent your light to CameraNull. Then use the CameraNull >object as though it is your camera. Well - this works as long as you don't use Camera Targeting. >Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15521 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: Sun, 24 Mar 96 05:54:51 GMT Organization: Earthlink Network, Inc. Lines: 61 Message-ID: <N.032396.215451.57@earthlink.net.earthlink.net> References: <4iclce$1g8@sunburst.ccs.yorku.ca> <N.031896.164601.85@earthlink.net.earthlink.net> <314EFFE7.4CF@erinet.com> <N.032096.105040.98@earthlink.net.earthlink.net> <31545AD8.761B@erinet.com> NNTP-Posting-Host: max5-la-ca-42.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 3/23/96 12:11PM, in message <31545AD8.761B@erinet.com>, Andrew Hofman <andyh@erinet.com> wrote: > > > As you say, the CGI in Voyager tries to duplicate the look of the model -- > > > but then the model itself looks real! On the other hand, I see a lot of > CGI > > > that tries for realism and falls short. Much of it is excellent, but falls > > > short nonetheless. > > > > But still, the CGI shots of Vger that we do (did) are indistinguishable from > > the model. This is not just our opinion, it's what we've heard from many > other > > people--we even failed to get credit on an episode because the producers > didn't > > realize we had done some of the shots. > > > > -=Fred=- > > That's my whole point. Let me rephrase it: The best physical models look > convincingly real and full-scale, which is why I find it odd when someone > disparagingly refers to Star Wars or Voyager as "looking like models", in > favor of B5. The first two are both perfect examples of models that look > real! So if you produced some CGI shots for Voyager that couldn't be > distingushed from models, then you're a step ahead of shows like B5 in terms > of CGI realism. > -- > Andrew Hofman > LumaQuest Productions > andyh@erinet.com > 513-643-7333 No no no! The Voyager and Star Wars shots don't look real, they just don't look like CGI! They aren't even close to realistic! They look cool, that's what they look like. The shots in Apollo 13 and 2001 look pretty real. In duplicating the look of the Voyager model, we weren't making something that looked real, we were making something that looked fake but in an agreed upon way (by the public). The way people perceive "real" changes over time, that's why we can look at the original Flash Gordon or King Kong and say they don't look real, whereas the original audiences were amazed. That's why ILM is re-doing the effects for the existing Star Wars films before they're re-released again. You may look at Star Wars and say that the effects still look great (as do I) but kids growing up today will look at it and laugh at the fact that we say it looks real. As for the quality of CGI, the technology is capable of effects that can pass for models, no problem, and effects that look real (maybe even _real_ real, not perceived real). You can no longer say that it's because of CGI that B5 doesn't look real. It's not the CGI, it's the art direction, time and money. The CGI in Voyager looks the way you want it because that's the way we were told to do it--and there was a TON of time and even a reasonable amount of money. To hold B5 against Star Wars and complain that it doesn't look like it is like saying the dancing in Star Wars was TERRIBLE compared to the dancing in Singin' In The Rain. If you still want to insist that space models look real, then at least acknowledge that it took 68 years for them to achieve that quality. As far as other kinds of model shots, if you want to see the seamless use of miniatures, look at the chariot race scene in MGM's 1925 Ben Hur (it's just before the intermission). The entire top half of the stadium was a foreground miniature--with moving people and all--and the camera is moving! -- -=Fred=- Article: 15522 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!swrinde!sgigate.sgi.com!enews.sgi.com!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!news From: wivey@ix.netcom.com(William H. Ivey) Newsgroups: comp.graphics.apps.lightwave Subject: re: Star Wars and Lightwave Date: 24 Mar 1996 03:33:12 GMT Organization: Netcom Lines: 13 Message-ID: <4j2fpo$mc3@dfw-ixnews6.ix.netcom.com> References: <31545DCD.4672@ra.isisnet.com> NNTP-Posting-Host: aus-tx8-12.ix.netcom.com X-NETCOM-Date: Sat Mar 23 9:33:12 PM CST 1996 In <31545DCD.4672@ra.isisnet.com> Ken Mayfield <mayfield@ra.isisnet.com> writes: > >This is what I'm looking forward to seeing: *inhabited* spaceships - >they sail right by and you can see activity in each window - eating, >exercising, reading, playing, bathing... > > -Ken Mayfield It would definitely add something - remember the upside-down and sideways rooms in the 2001: space station dock, or the long pull back showing Bruce Dern in the galley window of the Valley Forge in Silent Running? How hard could it be to do it in CG?-Wm Article: 15523 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!news.eng.convex.com!newshost.convex.com!news.onramp.net!usenet From: bauer@onramp.net Newsgroups: comp.graphics.apps.lightwave Subject: Unplugging the dongle Date: Sun, 24 Mar 1996 08:18:29 GMT Organization: On-Ramp; Individual Internet Connections; Dallas/Ft Worth/Houston, TX USA Lines: 2 Message-ID: <4j30dr$l5l@news.onramp.net> NNTP-Posting-Host: stemmons17.onramp.net X-Newsreader: Forte Free Agent 1.0.82 Is it safe to attach or remove a dongle while the system is on? Article: 15524 Path: news2.cais.com!news.cais.net!peer.news.xara.net!xara.net!SoNet!usenet From: leelee@aladdin.co.uk (leelee) Newsgroups: comp.graphics.apps.lightwave Subject: Zip Drive on NT Date: Sun, 24 Mar 1996 16:44:26 GMT Organization: SoNet - The first Internet provider on the south coast Lines: 7 Message-ID: <4j3225$c5t@news.aladdin.co.uk> NNTP-Posting-Host: 193.119.110.51 X-Newsreader: Forte Free Agent 1.0.82 Does anyone know how to get the parallel version of the Iomega zip drive to work on NT. I have sent about 5 messages to Iomega asking if they are going to produce any drivers for the Zip drive and NT. It seems like once you have bought the goods, you dont get any support. Article: 15525 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!uunet.ca!news.uunet.ca!news1.io.org!apollo.isisnet.com!news From: aperusse@animax.com (Andre Perusse) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help: A4000 Tower - Toaster 3.1 Install Problem Date: Sat, 23 Mar 1996 14:54:42 GMT Organization: Animax Multimedia, Inc. Lines: 39 Message-ID: <4j13be$29e@apollo.isisnet.com> References: <4if2f5$rc4@news.indy.net> Reply-To: aperusse@animax.com NNTP-Posting-Host: hfx-p104.isisnet.com X-Newsreader: Forte Free Agent 1.0.82 CPUKen@indy.net (Ken Armour) wrote: >We are trying to configure an A4000 Tower with Toaster 3.1 software. >The immediate problem is that the A4000 Tower does not come with >(maybe it doesn't even support) a high density floppy drive. >As you know some of the later diskettes with Toaster 3.1 come on a >high density floppy diskettes. >An attempt to move a regular A4000 high density floppy drive over to >the tower was unsuccessful. >help >Ken Actually, you can use a high density floppy on the new A4000T, but you have to connect it to the first floppy drive connector on the ribbon cable. To use a double-density floppy with an Amiga 4000, it must be connected to the last connector on the floppy drive cable, which is how the floppy is connected on new A4000Ts. In other words, when you disconnect the factory installed double density floppy from the A4000T, don't connect your high density floppy to the same connector - use the other connector on the floppy drive ribbon cable. Andre ------------------------------------------------------------------- /\ndre Perusse - aperusse@animax.com ANIMAX MULTIMEDIA, INC. - Computer Animation & Multimedia Authoring Dartmouth, Nova Scotia, Canada. (902) 468-2629 Visit our Web Site at: http://www.animax.com ------------------------------------------------------------------- Article: 15526 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!willis.cis.uab.edu!nntp.msstate.edu!Ra.MsState.Edu!esp1 From: Elaine Sue Parrish <esp1@Ra.MsState.Edu> Newsgroups: alt.architecture.int-design,alt.fractal-design.painter,rec.games.design,alt.graphics.pixutils,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,co Subject: need help with project Date: Sun, 24 Mar 1996 05:18:11 -0600 Organization: Mississippi State University Lines: 90 Message-ID: <Pine.SUN.3.91.960324051500.541G-100000@Ra.MsState.Edu> References: <evidar-1603961255010001@msn_2_1.binc.net> NNTP-Posting-Host: ra.msstate.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <evidar-1603961255010001@msn_2_1.binc.net> Xref: news2.cais.com alt.architecture.int-design:2759 alt.fractal-design.painter:2427 rec.games.design:15426 alt.graphics.pixutils:13023 comp.graphics.algorithms:29727 comp.graphics.animation:33447 comp.graphics.api.misc:489 comp.graphics.api.opengl:4314 Please help me with my Thesis project. (At the end of this message, there are some questions.) I am a post-grad student at Mississippi State University. Last May I earned my Master's degree in Technology. This summer I, hopefully, will get my Ed.S. The Technology department at State offers a program that is applicable to business/industry or education, depending on the electives chosen. The program is an overview of the many facets of technology today. Courses include Networking, Telecommunications (Internet), Lab Management, Planing for Technology programs, Multi-Media (incorporating Audio, Video, text, graphics, animation, and clipart), Design and Evaluation of Software, Emerging Technologies, Repair and Maintenance, and software applications Microsoft Works, Compel, HyperCard, PageMaker, CorelDraw, and PowerPoint. *NOTE*: There is no programming in this department and it is not part of, nor associated with, the Computer Science Department. The point of my project is to collect job information about positions in the public or private sector that are available to persons with this education. These job titles do not have to be positions that are currently vacant. The idea here is to create a database of the kinds of jobs that are out there. If you are interested, you may check out my homepage which is dedicated to this project. There are links to my Resume, the computer applications that I use, my personal computer-related library, and an overview of the course descriptions. http://www2.msstate.edu/~esp1/index.html or (for all the homepages at Mississippi State University, mine included) http://www.msstate.edu/local_users.html (no "2") All questions below are optional; but I would appreciate as much information as you will share with me. Job Title: Brief Description: Company: Brief Description: City, State: jobs of this kind in company: entry level salary: Comments: Your Name: City, State: Thank you for your time and for your assistance. Elaine Parrish ***************************************************************************** Elaine S. Parrish "What is a weed? A plant whose virtues have not esp1@ra.msstate.edu yet been discovered."- Emerson(1803-1882) (that's: esp one) Starkville, Mississippi ~~~~~~~~~~~~~~~~~~~~~~~~ "One man with courage makes a majority." Andrew Jackson (1767-1845) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Genealogy Buff-ette: Surnames (anytime, anywhere): [esp. Arkansas, Texas]: Parrish \ Bowen \ Doroden \ Hamilton \ Chappell [esp. Missouri {Stoddard Co}]: Douglas \ Henson \ Pirtle; Purtell \ Livingston; Levingston \ Malone \ Shrader; Schrader; Schreader \ Moore ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "A sharp tongue is the only edge tool that grows keener with constant use." - Washington Irving (1783-1859) ***************************************************************************** Article: 15527 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!cssun.mathcs.emory.edu!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: animating characters Message-ID: <Dorutn.EL5@cix.compulink.co.uk> Organization: Compulink Information eXchange References: <31522CCC.41E2@erinet.com> Date: Sun, 24 Mar 1996 12:32:11 GMT X-News-Software: Ameol Lines: 79 Andrew.... > I'd be intersted to know how you achieved this with an object as a > single unit. Bones tend to make this sort of thing very difficult (as > you well know), but apparently not impossible. Please tell us! This is hard to describe without pictures.... The face I produced is a single mesh item encompassing an entire head and neck. The eyelids are open and the mouth is partially open. It is important to constrain the field of influence of a bone to the right area - and not allow it to control stuff outside that area. If the mouth was modelled closed it would be impossible to move the lower jaw without also influencing the upper lip. Around 10,000 polys made up the face mesh.Special polygons using transparency maps were added to make up eyebrows, and eyelashes. Eyelids and lips were isolated on the mesh to give a hard shading edge. (Smoothing group). The face had custom built bump and colour maps. The eyes were particulary complex using ray-traced reflections, an iris, an anatomically correct lens-bump and even featured surface capilliaries! The eyes are seperate objects as are the lower and upper teeth meshes. Only the front teeth were built. The upper teeth are anchored directly to the head. The lower teeth are a problem.... I didn't attempt a tongue. A single rotating (pitch only allowed) bone with a pivot-axis level with the bottom of the ears is the "jaw-master". A hierarchy of about 11 bones parented off the jaw master allows the jaw to open and close. Cheek bones are set up so that the skin in the cheeks stretch with a natural looking movement. In an ideal world the lower teeth would be parented to the jaw master. In Lightwave this is not possible so instead, the rotation envelope of the jaw was copied to the lower teeth, thereby simulating a parent/child linkage. Eyes are easier. Five tiny bones in a row control the upper eyelids of each eye. Again a single master bone controls the 4 child bones. Once again a pitch-only rotational movement is what drives the eyelid blinking. Eye movement was made easier to animate by building invisible stalks into the eyeballs. By crossing the stalks on the item the eyes were looking at - this made for convinging-looking .... looking. Eyebrows can be animated by a single bone for each eye. A mixture of translation in the Y axis and rotation (roll) produces a natural looking frown. Lower eyelids move very little except in smiling. A single horizontal bone can be placed in the lower eyelids and was translated upwards a small amount during a smile. Dragging the lower lid up a little. The mouth is by far the hardest element to animate. I went through four or five attempts before I figured out what I needed to do. In the centre of the mouth is a parent "purse master" - this bone is only allowed to scale in the x-axis - but doing so scales *all* the bones of the mouth inwards - this is very important for "w"s and "oo"s. Parented from the purse-master are the upper and lower lip-masters. These pitch, rotating to move the lip up and down. Very important in "b"s and "p"s. The lower lip also tilts outwards during "s" sounds. The bones above are control handles - they have no influence! But are the parents of.... The lip bones themselves which actually influence the mesh. These are two "mousache bones" per lip running along the length of the lip itself. Finally two smile master bones are added influencing the conrners of the mouth allowing it to be dragged upwards. Each bone has a two values - an inner and outer radius of influence. After the placement of a bone, these values must be adjusted to guarantee that the bone's movement influeces exactly the right amount of flesh. I hope that is some help. Glyn Williams - Particle Systems Ltd. Article: 15528 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!nntp.crl.com!rci From: rci@crl.com (Michael Powell) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: 24 Mar 1996 15:39:06 GMT Organization: CRL Dialup Internet Access (415) 705-6060 [Login: guest] Lines: 35 Message-ID: <4j3qaq$6gg@nntp.crl.com> References: <4iclce$1g8@sunburst.ccs.yorku.ca> <N.032396.215451.57@earthlink.net.earthlink.net> NNTP-Posting-Host: crl3.crl.com X-Newsreader: TIN [version 1.2 PL2] fwtep@earthlink.net wrote: : On 3/23/96 12:11PM, in message <31545AD8.761B@erinet.com>, Andrew Hofman : <andyh@erinet.com> wrote: : > That's my whole point. Let me rephrase it: The best physical models look : > convincingly real and full-scale, which is why I find it odd when someone : > disparagingly refers to Star Wars or Voyager as "looking like models", in : > favor of B5. The first two are both perfect examples of models that look : > real! So if you produced some CGI shots for Voyager that couldn't be : > distingushed from models, then you're a step ahead of shows like B5 in terms : > of CGI realism. : > -- : > Andrew Hofman : > LumaQuest Productions : > andyh@erinet.com : > 513-643-7333 : No no no! The Voyager and Star Wars shots don't look real, they just don't : look like CGI! How do you know? How many spacecraft have you seen that have done battle in space and in the atmosphere, take off and land countless times, are kept in garages and makeshift hangars, and are maintained by under-funded mechanics (between being dunked in alien swamps and flying through the debris of exploded planets). No one knows what this looks like... Although you may not be referring to the models themselves, and are simply considering the shot overall.... matte lines and garbage matte areas and other limitations of optical processes... If so, you certainly have a point. -mp- Article: 15529 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!news.sol.net!uniserve!oronet!news.netzone.com!NewsWatcher!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 24 Mar 1996 15:55:35 GMT Organization: CAD Institute Lines: 55 Message-ID: <jmonahan-2403960854080001@206.43.37.87> References: <N.032296.020742.71@earthlink.net.earthlink.net> <4iurat$165@newsbf02.news.aol.com> NNTP-Posting-Host: phx-ip-87.netzone.com Xref: news2.cais.com comp.graphics.animation:33451 comp.graphics.apps.lightwave:15529 comp.graphics.packages.3dstudio:13736 In article <4iurat$165@newsbf02.news.aol.com>, instntguts@aol.com (InstntGuts) wrote: > <<In the argument over which is better, 3DS (in any form) or Lightwave, > the 3DS people are just as passionate about their software as the Lightwave > people, but why is it that the Lightwave people can at least point to quality > work on the big and small screen but all the 3DS people can point to is Johnny > Mnemonic (and the one cool scene in that was done in Alias)? > (snip) Thats a funny thing, isn't it? All the fans of 3D Studio point to Johnny Mnemonic as the work "possible" with Studio, yet,as you say, the one scene that was more than flying geometry was done on Alias - and it isn't very good! > Autodesk certainly gives a %$*! about the games industry, since over 70% > of the games/multimedia CD-ROM industry uses 3D Studio. In addition, > according to the Roncarelli Report, 3D Studio accounts for over half of > all professional-level 3D graphics and animation packages installed (and > that includes the high-end programs, such as Alias, which has an installed > base of 15,000.) Last I heard, the installed base of 3D Studio is well > over 60,000. This is decieving. The implication is that 3D Studio is so popular it HAS to be good. In fact its popular because it has (traditionally) been the only 3D Modeling app available available on the barren Microsoft platform. Also its popular because its good for simple, CAD style modeling and works well with CAD packages. Its popularity certainly isn't due to its flexibility as a modeler, its quality of output or its cost - its very expensive for what you get! > Here is a partial list of 3D Studio film/TV projects, compiled by Greg > Pyros and James Coulter. I don't have a complete, up-to-date list at the > moment, but as I hear more, I'll send it to you, if you want. > [long list deleted] > "Johny Mnemonic" (much more of this was 3DS than Alias, BTW) > "Hellraiser IV" Again, this is decieving. Big production studios use lots of different software and Studio is good for certain quick and dirty modeling. I'm not surprised that it was used in these shows, but try to find out exactley WHAT it was used for....the coffee cup in the corner maybe? Also, the gaming industry is rapidly turning away from 3D Studio as its audience gets more sophisticated and demands better effects that Studio is incapable of. Take a look at the newest Donkey Kong and Wing Commander. Both Alias. I personnally think Studio's days are numbered. Joe Monahan Article: 15530 From: Leventry_W@mediasoft.net (William Leventry) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LWPro Compilation Book Date: Sat, 23 Mar 1996 20:18:41 GMT References: <4it9sa$74j@nntp1.best.com> <4iumov$su5@newsbf02.news.aol.com> X-Newsreader: Forte Agent .99c/32.126 NNTP-Posting-Host: ras139.mediasoft.net Message-ID: <31543160.0@server.mediasoft.net> Lines: 42 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.internetMCI.com!pull-feed.internetmci.com!server.mediasoft.net! On 22 Mar 1996 12:07:43 -0500, jplant@aol.com (J Plant) wrote: >To All LWPRO Compilation Book Customers, > >Here's the real scoop on the status of the LWPRO Compilation Book. First >off, major apologies to those who have already ordered and paid for the >book. You're right, it shouldn't have taken this long, but...well, there >are a couple of reasons why. First, it took us a bit longer to get all the >author releases to re-publish the articles. We didn't really have to do >this; fair use gives us the right to re-publish these works in a compiled >form without permission or compensation, but we felt it was the right >thing to do. I vote for including Mark Thompson's articles, if your contract with authors did indeed allow republication as you imply. >Now, we have everything and it has already been sent to the printer and >and the completed book will be delivered to our office on April 3, and >begin shipping immediately. Once again, we're very sorry for the delay. I assume this means that it will only include authors who signed releases? If so, the product will be considerably less than hoped for... >Jim Plant >AMG Media, Inc. >P.S. Our policy on immediately charging credit cards is based on our >credit card merchant agreement that states that we must charge orders >within three days of receipt or they are invalid. Anyone who would like a >refund can mail or fax a refund request to: AMG Media, Inc., 1308 Orleans >Drive, Sunnyvale, CA 94089, fax:408-743-9251 I've never heard this one before, and I think this only applies if you ACTUALLY have a product to ship at the time. Since you charged the cards some months ago, and have yet to ship product, I believe you are technically in violation of the law. I believe you must notify (in writing) of a delay in shipment, and offer a refund if desired. I don't think a post to Usenet gets it. Sorry if this post seems rash, but frankly I'm getting REAL tired of the piss poor business practices of companies related to LW in general. IMHO, in a more competitive market, you'd have been in bankruptcy a loooong time ago. Thanks for the (long overdue) update. William Leventry Leventry_W@mediasoft.net ---- Article: 15531 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail From: stevok@melbourne.DIALix.oz.au (Steven Johansen) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Questions on LW Date: 24 Mar 1996 22:23:21 +1100 Organization: DIALix Services, Melbourne, Australia. Lines: 37 Sender: stevok@melbourne.DIALix.oz.au Message-ID: <4j3bb9$2o3$1@melbourne.DIALix.oz.au> References: <4is5bj$3vp@ccnews.ke.sanet.sk> NNTP-Posting-Host: stevok@melbourne.dialix.oz.au martin@ccsun.tuke.sk writes: >Hi, >I'm a more or less advanced user of 3DS and heared quite a lot >about LightWave. I've never seen it in action (except for the >animations in B5 and SQ) and therefore have a couple of questions: >1. What OS does it need? (PC, not Amiga) Any MS OS win3.1,win95,winNT >2. Are there any external plug-ins (like the 3DS IPAS routines)? Yes, but generally fairly simple, ie.nothing like a metaball plugin. >3. Can I network render? Yes >4. Are the cool special effects already built-in or do I need > to buy external plug-ins? What special effects do you mean,hit a couple of buttons and you get Lens flares anything else requires a bit of work.(As probably do any effects in 3ds) >5. Is the renderer faster than the one of 3DS? Dunno, from what I've heard,,,, no. >6. Finally, how much does the latest version cost and is it worth > the trouble? About $800 US. Is it worth it? Well,I think so. I remember seeing a review of 3DS a couple of years ago,reading the review and thinking to myself "If this thing costs about a Grand I'm buying it" then I got to the RRP.(Ouch) >Thanx, >--Martin >martin@ccsun.tuke.sk >http://www.tuke.sk/users/martin/go.html -- X Article: 15532 Path: news2.cais.com!mcbones From: djmccoy@pacificnet.net (Daniel J. McCoy) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Zip Drive on NT Date: Sun, 24 Mar 96 18:29:25 GMT Organization: Capital Area Internet Service, Inc. Lines: 21 Message-ID: <4j4435$lil@news2.cais.com> References: <4j3225$c5t@news.aladdin.co.uk> NNTP-Posting-Host: 206.101.13.107 X-Newsreader: News Xpress 2.0 Beta #0 In article <4j3225$c5t@news.aladdin.co.uk>, leelee@aladdin.co.uk (leelee) wrote: >Does anyone know how to get the parallel version of the Iomega zip >drive to work on NT. I have sent about 5 messages to Iomega asking if >they are going to produce any drivers for the Zip drive and NT. It >seems like once you have bought the goods, you dont get any support. Currently, there is NO way of getting the parallel version to work under NT unless someone creates a driver for it. Since the NT market it small in Iomega's eyes, I doubt they'll spend the effort, at least right now, to create one. The SCSI version works fine with NT however. In the case of NT, it is far better to stick with devices that connect in a standard manner (ie: SCSI or IDE) rather than things that connect to the parallel port unless you know for sure there are drivers for NT. Have fun, Dan -- Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com WWW - http://www.pacificnet.net/~djmccoy Article: 15533 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: leuey@aol.com (Leuey) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Zip Drive on NT Date: 24 Mar 1996 13:26:25 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <4j444h$m1r@newsbf02.news.aol.com> References: <4j3225$c5t@news.aladdin.co.uk> Reply-To: leuey@aol.com (Leuey) NNTP-Posting-Host: newsbf02.mail.aol.com I really don't think that the zip works well (if at all) under NT. Maybe it does now. I have an Iomega tape backup drive and it stopped working when I switched to NT, and their official stance is "we don't support NT, contact Microsoft". I ended up getting the Syquest EZ 135, works like a charm, love it! later greg Article: 15534 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: For Sale: WIndows NT Date: Sun, 24 Mar 96 18:40:19 GMT Organization: Earthlink Network, Inc. Lines: 23 Message-ID: <N.032496.104019.94@earthlink.net.earthlink.net> References: <4ipvm7$10o@news.aros.net> <315406F5.4CF9@qnet.com> NNTP-Posting-Host: 206.85.95.129 X-Newsreader: Quarterdeck Message Center [2.00] On 3/23/96 6:13AM, in message <315406F5.4CF9@qnet.com>, Manuel Coats <mcoats@qnet.com> wrote: > For those of you looking to upgrade to the NT Lightwave environment, I have > the > CD ROM version of Windows NT 3.5 for sale. $100 to the 1st person who wants > it. > > This is the 3.5 version, not the 3.51 version. What's the difference? Not > much. > > You can pay with Visa/MC if needed. > > Send e-mail to mcoats@qnet.com > > MC The difference IS much if you are also running Win95; the long filenames are not compatible between the two. NT 351 corrects this. -- -=Fred=- Article: 15535 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: TV: Why always LW and not 3DS? Date: Sun, 24 Mar 96 18:54:44 GMT Organization: Earthlink Network, Inc. Lines: 26 Message-ID: <N.032496.105444.41@earthlink.net.earthlink.net> References: <4i2qf6$2m5@dfw-ixnews4.ix.netcom.com> <4i6uah$hdu@newsbf02.news.aol.com> <4ifs29$44o@nnrp1.news.primenet.com> <wturber.981.00A3F792@primenet.com> <4ihla4$8q1@dfw-ixnews3.ix.netcom.com> <wturber.31.13B1D075@primenet.com> <N.032296.112502.88@earthlink.net.earthlink.net> <3153a182.9075830@news.alt.net> NNTP-Posting-Host: 206.85.95.129 X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:33458 comp.graphics.apps.lightwave:15535 comp.graphics.packages.3dstudio:13739 On 3/22/96 11:01PM, in message <3153a182.9075830@news.alt.net>, Tim Krego <tkrego@norden1.com> wrote: > On Fri, 22 Mar 96 19:25:02 GMT, fwtep@earthlink.net wrote: > >> What bugs me is that LightWave was promoted big time as the software that > was > >> used for some of these shows while significant features that were used at > the > >> time simply weren't in the box that was sold to the public. That was > >> misleading. In the aggregrate, I am very glad that NewTek is "there". > > >I see race cars that say "FORD" on them but when I go to the showroom all > they > >have are regular cars. > > You know that isn't even close. NewTek was advertising that LW could > do all the stuff on these TV shows, but there version they were > selling to the public didn't have those features. OK, maybe my post was off, but the truth is, THOSE FEATURES WERE THERE!!!! I was one of the ones doing that TV stuff, and I can tell you, THOSE FEATURES WERE THERE! If you think I used some new feature that you didn't have at the time, please tell me what you think it was. -- -=Fred=- Article: 15536 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jbooth411@aol.com (JBooth411) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Reduced polygon count ? Date: 24 Mar 1996 14:03:43 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 29 Sender: root@newsbf02.news.aol.com Message-ID: <4j46af$mq7@newsbf02.news.aol.com> References: <mad.5llk@torment.tmisnet.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article <mad.5llk@torment.tmisnet.com>, mad@torment.tmisnet.com (Mark Dunakin) writes: >I'm sure that someone has asked this before, but I was wonderring if there is >a way to, after you build an object, that then you could reduce the number of >polygons it has? Like after I make a mountain range, but parts of it are flat >and havn't been moved up or anything? Did I make sense? If the answer is to >long or annoying to give, then just tell me where to look in the manual? > > Just select the polygons you want to merge, and press merge polygons. Then check the flatness limit, and tripple if necisarry. I actualy wrote a BML script which scans through polygons, merges with the neighboring one, checks the flatness, and either undoes it, or continues. It's kind of unpredictable, but it works for the most part.. Jason Booth Second Nature, Inc. "I'm programing a raytracer that only outputs in ASCII art! I'LL BE RICH!!!!" Article: 15537 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jbooth411@aol.com (JBooth411) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 4.0 Deficiency Date: 24 Mar 1996 14:12:29 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 48 Sender: root@newsbf02.news.aol.com Message-ID: <4j46qt$n0o@newsbf02.news.aol.com> References: <4j2a9t$74b@newsbf02.news.aol.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article <4j2a9t$74b@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) writes: > >Contrast that with your repsonses, Brad - I mean, you came online and >point blank lied about the Deskstation deal a few months back, then you >laid low while the marketing discussions were going on. Popping up and >saying 'hey! things will get better, send me suggestions!' isn't exactly >instilling confidence. I realize that the problems at NewTek aren't all >your fault, and I don't envy you trying to explain the inexplicable...but >find another tactic than smiling and burying your head in the sand. > > I have to agree with you hear, Lee. No offense to anyone who was involved with the nasty threads which were going around, but they were completely unproductive. I was quite impressed with the LWpro response, it did not try to lay blame elsewhere. I think people in this world are all to quick to lay blame elsewhere, rather than taking a pride bite and just appologizing. It's like the child proff lighter thing. Some woman's kid burns thier house down with a lighter, so she sues butt head and bevis, then the lighter companies. Did she ever stop to think "Hey - maybe if I was watching the child, or maybe if I didn't leave that lighter out on the table, it wouldn't have happened." - Nope, she just sue'd everyone she could.. After all, how could it be her fault.. Now, for the rest of my life, I'll be breaking those stupid things off the lighters before I take a bong hit.. It sucks.. Now this is sort of an odd parrallel to what happened here, but I think the point is that no one wanted the kid to burn down his house, just as no one wants newtek to screw up any more than they already have. We all want to help, and open discussions are a big part of it. I think both you (brad) and lee are very passionate about lightwave, and newtek. Or else you wouldn't have had all these problems to begin with. So why don't you guys just call a truce, leave each other alone for a little while, and think about it. I'm sure you can both learn some lessons out of it, even you lee. You may very well be the worlds smartest toaster guy, but maybe not the worlds best diplomat. Not that I'm much better - I've always been the blunt, abnoxious type myself.. hehe.. Jason Booth Second Nature, Inc. "I'm programing a raytracer that only outputs in ASCII art! I'LL BE RICH!!!!" Article: 15538 Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!news.kei.com!nntp.coast.net!lll-winken.llnl.gov!enews.sgi.com!decwrl!pa.dec.com!depot.mro.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: TV: Why always LW and not 3DS? Date: 23 Mar 1996 19:07:43 GMT Organization: Digital Equipment Corporation Lines: 32 Distribution: world Message-ID: <4j1i5v$4pd@nntpd.lkg.dec.com> References: <fusionDoqCHx.IL5@netcom.com> <4j27di$67e@newsbf02.news.aol.com> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com Xref: news2.cais.com comp.graphics.animation:33461 comp.graphics.apps.lightwave:15538 comp.graphics.packages.3dstudio:13743 |>In article <fusionDoqCHx.IL5@netcom.com>, fusion@netcom.com (Fusion Films) |>writes: |> |>>Sorry for the rant, but if you look at Fred Floaty and realize that it |>>was done with LW 1.0, you'd understand that almost anything can be |>>accomplished with just a little thought. |>> |>> |> |> You know, I could swear mark said it was done with 2.0.. but your |>point is still valid... |> |> |> |>Jason Booth |>Second Nature, Inc I believe it was started in 1.0 and finished in 2.0 . I csn't remember when Mark first showed it to us, but I know it WAS pretty early in LW's development cycle. I know that bones were noexsistant. He was pushing the envelope pretty far back then. Also remember Mark was of the early beta testers for LW and the toaster. He was at that time employed as an Engineer and was working LW in his own time. In talking with Mark it quickly became apparent that he had the ability to create many effects that were not available in the software. He accomplished this through his knowledge of LW and exceptional understanding of 3D in general. Come to think of it, I don't even think extrude along path was available at the time he did Fred Floaty because we were comparing features between Imagine(I was using it then) and LW. Regardless Mark is a prime example that it is the creative individual that makes the difference not the software. -bill Article: 15539 Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!news.kei.com!nntp.coast.net!lll-winken.llnl.gov!enews.sgi.com!decwrl!pa.dec.com!depot.mro.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.apps.lightwave Subject: Re: how do you reduce poly count. Date: 23 Mar 1996 19:11:57 GMT Organization: Digital Equipment Corporation Lines: 15 Distribution: world Message-ID: <4j1idt$4pd@nntpd.lkg.dec.com> References: <4ighvo$7lo$1@melbourne.DIALix.oz.au> <4im24k$jrj@newsbf02.news.aol.com> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com |> Second, when doing lots of operations on an object, and then |>trippling the object at the end - you'll often end up with less polygons |>than if the object had been created out of triangles from the start. This |>becomes expecialy noticable when doing lots of bouleon operations. |> |> |> |>Jason Booth |>Second Nature, Inc. Also note that LW makes it very east to select only the nonplaner polys, so these are often the only ones that need to be tripled. -bill Article: 15540 Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!news.kei.com!nntp.coast.net!lll-winken.llnl.gov!enews.sgi.com!decwrl!pa.dec.com!depot.mro.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation Subject: Re: TV: Why always LW and not 3DS? Date: 23 Mar 1996 19:33:04 GMT Organization: Digital Equipment Corporation Lines: 25 Distribution: world Message-ID: <4j1jlg$4pd@nntpd.lkg.dec.com> References: <4i2qf6$2m5@dfw-ixnews4.ix.netcom.com> <4i6uah$hdu@newsbf02.news.aol.com> <4ifs29$44o@nnrp1.news.primenet.com> <wturber.981.00A3F792@primenet.com> <4iilqr$466@news.ios.com> <wturber.29.13A6A1B5@primenet.com> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com Xref: news2.cais.com comp.graphics.packages.3dstudio:13744 comp.graphics.apps.lightwave:15540 comp.graphics.animation:33462 |>I should be more explicit. NewTek would heavily promote that a particular |>show used LightWave when the version of LightWave that could actually be |>purchased simply couldn't produce the same results or could do so only with a |>tremendous amount of extra effort. It is called stretching the truth - |>particularly when you use such a stretch to sell your product. Like I said in |>the part of my post that you did not include, there ARE some definite benefits |>to this process. NewTek used to stretch the truth a lot in their promotional |>materials and it has always bothered me a bit. |> |> |> |>Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com |>Studio 522 Productions |http://www.primenet.com/~wturber |>http://www.studio522.com |ftp.primenet.com/users/w/wturber Jay, I don't think NewTek is alone in this type of activity. I would imagine all software developers have Beta Testers and that when it comes time to place an AD I don't think they would pass by a great pic done by one of their beta versions, especially if the features are to be included in the next release. BTW what features were used in B5 that you found were missing ? -bill Article: 15541 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!spool.mu.edu!munnari.OZ.AU!news.mel.connect.com.au!yarrina.connect.com.au!news.mel.aone.net.au!usenet From: Mark Midolla <markm@hypertec.com.au> Newsgroups: comp.graphics.apps.lightwave Subject: LW4 (amiga) HIIP for JPEG doesnt work ? Date: Fri, 22 Mar 1996 08:50:07 +1000 Organization: Hypertec Lines: 7 Message-ID: <3151DD1F.3C8C@hypertec.com.au> NNTP-Posting-Host: flu.hypertec.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; I) When rendering I set the save file type to JPEG but no file was saved at all. If I set to IFF it works OK. Anyone know whats wrong ? Mark markm@hypertec.com.au Article: 15542 Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!math.ohio-state.edu!jussieu.fr!oleane!nntp.coast.net!news.sprintlink.net!news.netvoyage.net!usenet From: tpeirce@netvoyage.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: NewTek Fix the NT-AVI.P please Date: Sun, 24 Mar 1996 12:46:23 +0000 Organization: Netvoyage Internet Access Provider Lines: 28 Message-ID: <3155441F.4E51@netvoyage.net> References: <3153E2FE.6F4B@cats.ucsc.edu> NNTP-Posting-Host: culver_pm2_25.netvoyage.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB2 (WinNT; I) I waited for rev. C to fix this. I'm waiting still. The poor work around is to use HIIP=avi (bad pixelation) for tests and reload a new LW for NewTek-AVI output. I called LW long distance several times about exactly this problem last week. No calls back. Adam Chrystie wrote: > > Simon Blackledge wrote: > > > This may be a bug but i run nt 3.51 &lw 4c and newtek avi has only > > crashed once when i stopped it rendering on a save to avi.but it did > > not do it again.I have also rendered an avi then saved the scene and > > it`s loaded with no probs.i use codec cinipak by radius if anyones intrested? > > This was not the issue.. TRY this..render an AVI save it as > avi1.AVI RENDER teh SAME SCENE again..save it as > avi2.AVI..load up AVI2.AVI in media player...I BET you have a > blank animation..this is what i want fixxed preferably > via a patch or a new plugin offered via FTP,bbs..etc..It > would also be nice to provide a fix for the other annoying > feature of not being able to save AVI save information in the > scene file. > > Adam Chrystie Article: 15543 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci3!imci2!news.internetMCI.com!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!steph From: Steph Greenberg <steph@primenet.com> Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Followup-To: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Date: 24 Mar 1996 13:55:01 -0700 Organization: Primenet (602)395-1010 Lines: 53 Sender: root@primenet.com Message-ID: <4j4cr5$2jo@nnrp1.news.primenet.com> References: <N.032296.020742.71@earthlink.net.earthlink.net> <4iurat$165@newsbf02.news.aol.com> <jmonahan-2403960854080001@206.43.37.87> X-Posted-By: steph@usr2.primenet.com Xref: news2.cais.com comp.graphics.animation:33464 comp.graphics.apps.lightwave:15543 comp.graphics.packages.3dstudio:13749 Joe Monahan <jmonahan@netzone.com> wrote: : In article <4iurat$165@newsbf02.news.aol.com>, instntguts@aol.com : (InstntGuts) wrote: : Also, the gaming industry is rapidly turning away from 3D Studio as its : audience gets more sophisticated and demands better effects that Studio is : incapable of. Take a look at the newest Donkey Kong and Wing Commander. : Both Alias. : I personnally think Studio's days are numbered. Well, I've seen and played with 3dS Max and have to tell you that you're wrong, I think. Even without a geometry acceleration board, it has a quick shaded mode that allows you to use and manipulate shaded objects, in realtime. In LW, you want to see something shaded you have to leave the layout interface and do a test render. Max also has an interactive partical system which you can watch, in color, while manipulating partical objects, a better graph editor for animation, and programmers who don't have a religious commitment against patches and NURBS. I've never much cared for Studio, being as you say, overpriced for what you get. Max appears to be going after Softimage more than LW, and by Siggraph we'll know if it's succeeding. From what I've seen, and experienced with it, it's got every known feature well integrated into the interface. LW has great features, but it's really due for serious revision that takes into account 3D accelerator cards and NURBS, has shading and rendering available in preview mode and interactively in layout, and a better animation graph editor. They still haven't adjusted to the fact that the platform they are now working in at minimum has 256 colors available for the interface. And while their modeler has many nice features, it needs to be integrated with layout. Lastly, they desparately need multi-target deformation, which is where you can have several different target morph objects blended with varying percentages, allowing mouth and eyebrows to be animated separately even though they are part of the same object. That's the simplest example I can think of. : Joe Monahan -- ------------------------------------------------------------------------------- Steph Greenberg "Whenever I truly think something can't be steph@primenet.com done, that is when I redouble my efforts to prove myself wrong." Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 15544 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!brighton.openmarket.com!decwrl!waikato!canterbury.ac.nz!cantva!misc335 From: misc335@csc.canterbury.ac.nz Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: 25 Mar 96 10:44:58 +1200 Organization: University of Canterbury, Christchurch, New Zealand Lines: 15 Message-ID: <1996Mar25.104458@cantva> References: <4iclce$1g8@sunburst.ccs.yorku.ca> <N.032396.215451.57@earthlink.net.earthlink.net> NNTP-Posting-Host: cantva-fddi.canterbury.ac.nz > No no no! The Voyager and Star Wars shots don't look real, they just don't > look like CGI! They aren't even close to realistic! They look cool, that's No no no, Star wars etc _do_ look real, very real. Very very real. Just not realistic. Big difference. (BTW, half the point in "escapist" fiction is for realisticism (new word :) to go sit in a corner so we can see some very real-looking fiction, rather than realistic real-looking fiction, which by definition, is probably going to be no more exciting than Real Life :) (BTW that last bit is a _joke_, albeit intended to make ya think, but not serious enough to merit reply :) Article: 15545 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in1.uu.net!demos!news1.best.com!nntp1.best.com!usenet From: pfinch@best.com (Phillip Finch) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LWPro Compilation Book Date: Sun, 24 Mar 1996 23:01:00 GMT Organization: Best Internet Communications Lines: 49 Message-ID: <4j4jid$j6k@nntp1.best.com> References: <4it9sa$74j@nntp1.best.com> <4iumov$su5@newsbf02.news.aol.com> NNTP-Posting-Host: pfinch.vip.best.com X-Newsreader: Forte Free Agent 1.0.82 jplant@aol.com (J Plant) wrote: >You're right, it shouldn't have taken this long, but...well, there >are a couple of reasons why. First, it took us a bit longer to get all the >author releases to re-publish the articles. We didn't really have to do >this; fair use gives us the right to re-publish these works in a compiled >form without permission or compensation, but we felt it was the right >thing to do. Secondly, we had some problems locating some old pieces of >film from early issues. We've used a number of printers over the years and >it took longer to dig through the archives than we anticipated. Those were >the two major reasons for the delay. > P.S. Our policy on immediately charging credit cards is based on our >credit card merchant agreement that states that we must charge orders >within three days of receipt or they are invalid. In the past few weeks I have charged back-orders with Barnes&Noble, Fractal Design, Tiger Software, and Lands End, and Netscape for items that weren't yet ready to ship. Every one charged the card when the goods shipped, not before. I buy a lot of mail order, and never once have I been told, "We can't ship right away, but we still have to charge your card because of our merchant agreement." Nevertheless, if AMG's merchant agreement is that restrictive, then you shouldn't be taking orders, at all, until the book is ready to go. You do not hold customers' money for three or four months. (And if you *do* hold customers' money for three or four months, then a little postcard like "We haven't forgotten about you, but if you want to cancel, give us a call," would be a good idea. It might have forestalled this little firestorm, anyway). Similarly, the details of authors' agreements and fair use might be interesting in another forum, but they really shouldn't be of concern to your customers. Those agreements should have been worked out before you wrote your first order. And, I'm sorry, the excuse that "we couldn't find the pieces of film" falls into the category of "the dog ate my homework." Negotiate reprint rights at the time you purchase articles. Get a new filing system. Or not; it really doesn't matter to me. As a customer, my end of the deal is to pay you money. As a vendor, your end of the deal is to ship product...not excuses. Article: 15546 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!in2.uu.net!news1.digital.com!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!netcom.com!fusi From: fusion@netcom.com (Fusion Films) Subject: Re: Lightwave 4.0 Deficiency Message-ID: <fusionDosG38.Is4@netcom.com> Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL2] References: <4iqgjl$8p7@newsbf02.news.aol.com> <Doo02n.6Ds@cix.compulink.co.uk> Date: Sun, 24 Mar 1996 20:11:32 GMT Lines: 16 Sender: fusion@netcom12.netcom.com : trumpet or a fender stratocaster, and a little picture of Jennifer McKnew : of the Post Group looking gooey-eyed into the camera saying how Lightwave : has changed her life. (I'm joking, of course) Oh Man! I thought I was the only one who remembers her in that video!! "The premade surfaces that come with Lightwave are excellent, tee hee hee" She may be an excellent animator, but that video made her look.... well, unprofessional to say the least. Paul -- *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Paul Griswold (305)279-5435 * * Fusion Films, Inc. Fusion@netcom.com * * Director/Animator http://www.ids.net/gamut/fusion1.html * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Article: 15547 Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.nd.edu!spool.mu.edu!howland.reston.ans.net!newsfeed.internetmci.com!inet-nntp-gw-1.us.oracle.com!gturner From: gturner@au.oracle.com (Graeme Turner) Newsgroups: comp.graphics.apps.lightwave Subject: AVI Color reduction Date: Mon, 25 Mar 96 00:30:08 GMT Organization: Oracle Systems Australia Lines: 25 Message-ID: <4j4luk$gvv@inet-nntp-gw-1.us.oracle.com> NNTP-Posting-Host: gturner.au.oracle.com X-Newsreader: News Xpress 2.0 Beta #0 A few weeks ago someone mentioned a utility for reducing the number of colors used in an AVI file. I believe the utility was called vfd90 or something similar. Can someone please mail this to me or point me to an ftp site where I can download. (I assume it is shareware) Thanx Graeme ___________________________________________________________________ Graeme Turner Senior Systems Consultant - Sales Automation Oracle Systems (Aust) Pty Limited Business: +61-2-99001000 Level 8, 1 Pacific Highway Fax: +61-2-9959 5318 North Sydney NSW 2060 Sydney Australia Email: gturner@au.oracle.com Definition of a Consultant: A person that knows 100 ways to make love but doesnt know any women. ___________________________________________________________________ Article: 15548 Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!newsfeed.internetmci.com!EU.net!sun4nl!xs4all!marketgraph!jwk From: jwk@marketgraph.xs4all.nl (Jan-Willem Korver) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Reduced polygon count ? Message-ID: <1b23qdf60.alamito@marketgraph.xs4all.nl> Date: Sun, 24 Mar 96 16:35:27 CET References: <mad.5llk@torment.tmisnet.com> Reply-To: jwk@marketgraph.xs4all.nl Organization: MarketGraph Visual Automation Lines: 20 X-Newsreader: Alamito Mail and News Manager (V2.0.4 for Waffle) registered to MarketGraph Visual Automation In <mad.5llk@torment.tmisnet.com> mad@torment.tmisnet.com (Mark Dunakin) wrote: >I'm sure that someone has asked this before, but I was wonderring if there is >a way to, after you build an object, that then you could reduce the number of >polygons it has? Like after I make a mountain range, but parts of it are flat >and havn't been moved up or anything? Did I make sense? If the answer is to >long or annoying to give, then just tell me where to look in the manual? mmm. I'm note sure what you mean. There are several ways to reduce he polygon count of an object. The quantize option being one of them. What exactly is it you want? -- ________________ Jan-Willem Korver MarketGraph, Haarzuilens, The Netherlands e-mail: jwk@marketgraph.xs4all.nl Article: 15549 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!news-1.csn.net!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!netcom.c From: shf@netcom.com (Stuart Ferguson) Subject: Re: 32 bit output on Intel Lightwave? Message-ID: <shfDosIHI.D5z@netcom.com> Organization: The Blue Planet References: <314EF77C.4737@elastic.avid.com> <4isblb$eib@news.accessone.com> Date: Sun, 24 Mar 1996 21:03:18 GMT Lines: 28 Sender: shf@netcom20.netcom.com +-- jeric@accessone.com writes: | > Joe Porkka <joe@elastic.avid.com> writes: | > Most of Elastic Reality's products use HIIP for output. | > This includes our Elastic Reality package for Windows 3.1, | > Windows NT, and Windows 95. | > It uses (essentially) the same HIIP as what is used in | > Lightwave. | [...] | > Funny how our software doesn't have these problems. Hmmmm.. | | Pretty low blow. "Essentially" doesn't hack it: obviously it is the | >interface< between LW and HIIP that is screwed, and I believe that THAT | was ASDG's job to make functional. It's one thing to build a software system for use in your own product; it's another thing entirely to try to build a system that you'll package and sell as a portable utility. Such a utility would have to be much more robust and general purpose. The HIIP package we received was an overdesigned, underpowered hack. Considering how limited the functionality was, I was amazed at the complexity of the implementation -- complexity was had to work around to make it work at all. Even if it worked perfectly it would never do everything we needed. I think NewTek was ripped off. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" Article: 15550 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in2.uu.net!news.ios.com!usenet From: edbo <edbo@chelsea.ios.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: 3rd party books/tutorials Date: 25 Mar 1996 00:16:31 GMT Organization: Internet Online Services Lines: 32 Message-ID: <4j4okv$bb@news.ios.com> NNTP-Posting-Host: ppp-37.ts-5.nyc.idt.net Manuel Coats <mcoats@qnet.com> writes: > Townski wrote: > > > > Please recommend a good Lightwave book. I am using 4.0 for the PC and am > > finding some (lots) of things I could do with tutorials on. > > I'm in the U.K, so please would any replies state where I can order or > > details on cost etc.? This would be most appreciated. > > > > Regards, > > Paul Townend. > > Besides the manuals that came with 4.0, I believe that the only Lightwave > specific book on the market that's any good is Alan Chans book, > "THE FX KIT FOR LIGHTWAVE". > > You can order the book through Lightspeed. Price is $34.95. > US Orders 800-764-8696 > All Other Orders 805-726-3545 > Fax Orders 805-726-3544 > > COD's are accepted. > > Or you can send check/Money order to: > > Lightspeed > Attn:Fx Kit Orders > 2763 West Avenue L Suite 172 > Lancaster, Ca. 93536 > > For more information on this book and the 8 new videos being released by > Lightspeed, check out : http://www.webcom.com/lghtspd Article: 15551 Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.nd.edu!news.bsu.edu!iasmh.bsu.edu!darius From: Shadowbird <darius@iasmh.bsu.edu> Newsgroups: comp.graphics.apps.lightwave Subject: re: Star Wars and Lightwave Date: Sun, 24 Mar 1996 18:41:44 -0500 Organization: Ball State University Lines: 22 Message-ID: <Pine.LNX.3.91.960324183633.9633A-100000-100000@iasmh.bsu.edu> NNTP-Posting-Host: iasmh.bsu.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <4j2fpo$mc3@dfw-ixnews6.ix.netcom.com> On 24 Mar 1996, William H. Ivey wrote: > >This is what I'm looking forward to seeing: *inhabited* spaceships - > >they sail right by and you can see activity in each window - eating, > >exercising, reading, playing, bathing... > It would definitely add something - remember the upside-down and > sideways rooms in the 2001: space station dock, or the long pull back > showing Bruce Dern in the galley window of the Valley Forge in Silent > Running? How hard could it be to do it in CG?-Wm This sort-of interested me. I have had an offer for as much time as I want to learn Toaster and Lightwave 3d by the media director of a rather...monetarily endowed school (mostly to teach him how it all works) and I've worked as a volunteer in a non-profit video production studio... Could you not overlay the ship texture over video of whatever is going on inside the ship---all you would have to have is footage of whatever you want happening inside. Or are you talking about CG animated characters? -=-Nighthawk-=- Article: 15552 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!swrinde!elroy.jpl.nasa.gov!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: 24 Mar 1996 21:49:55 GMT Organization: Netcom Lines: 36 Message-ID: <4j4g23$5m7@dfw-ixnews2.ix.netcom.com> References: <4iclce$1g8@sunburst.ccs.yorku.ca> <N.032396.215451.57@earthlink.net.earthlink.net> <4j3qaq$6gg@nntp.crl.com> NNTP-Posting-Host: lax-ca18-09.ix.netcom.com X-NETCOM-Date: Sun Mar 24 3:49:55 PM CST 1996 >: No no no! The Voyager and Star Wars shots don't look real, they just don't >: look like CGI! > > How do you know? How many spacecraft have you seen that have > done battle in space and in the atmosphere, take off and land > countless times, are kept in garages and makeshift hangars, and are > maintained by under-funded mechanics (between being dunked in > alien swamps and flying through the debris of exploded planets). > > No one knows what this looks like... > > For Star Wars, Joe Johnston painted many of the ship surfaces based on what real airplanes, ships, -whatever, looked like after they had been around the block a few times. The Star Wars universe makes sense and could be argued that it looks real because the ships that inhabit this universe are painted in a manner consistent with there useage. Craft that travel through the atmosphere or crash into swamps have dirt and grim on them consistent with this type of activity. Star Destroyers and the like are clean, because they don't expose themselves to this type of environment. It all makes sense, and there is a specific amount of "reality" that is followed and applied to the art direction of the series. Much of this type of detail is lost in CGI because it's not an easy or quick method of model construction. Nothing happens by default in the world of CG, it all has to planned, one texture map and mesh at a time. GT Article: 15553 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!brighton.openmarket.com!decwrl!waikato!canterbury.ac.nz!cantva!misc335 From: misc335@csc.canterbury.ac.nz Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 25 Mar 96 12:35:45 +1200 Organization: University of Canterbury, Christchurch, New Zealand Lines: 5 Message-ID: <1996Mar25.123545@cantva> References: <N.032296.020742.71@earthlink.net.earthlink.net> <4iurat$165@newsbf02.news.aol.com> <jmonahan-2403960854080001@206.43.37.87> NNTP-Posting-Host: cantva-fddi.canterbury.ac.nz Xref: news2.cais.com comp.graphics.animation:33472 comp.graphics.apps.lightwave:15553 comp.graphics.packages.3dstudio:13756 > I personnally think Studio's days are numbered. Well, unless the rumours of a 3dsr5 turn out to have substance, then 3ds4 is the end of the line. Ie, you're right. :) Article: 15554 Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.enteract.com!news.inap.net!uwm.edu!math.ohio-state.edu!howland.reston.ans.net!swrinde!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 24 Mar 1996 20:13:17 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 19 Sender: root@newsbf02.news.aol.com Message-ID: <4j4rvd$1ch@newsbf02.news.aol.com> References: <4j4cr5$2jo@nnrp1.news.primenet.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Xref: news2.cais.com comp.graphics.animation:33474 comp.graphics.apps.lightwave:15554 comp.graphics.packages.3dstudio:13757 ------------------------------- Well, I've seen and played with 3dS Max and have to tell you that you're wrong, I think. Even without a geometry acceleration board, it has a quick shaded mode that allows you to use and manipulate shaded objects, in realtime. -------------------------------- The cat has been let out of the bag - the next version of LW has Open GL integrated. That seems to answer that.... When it ships is another story, of course... _____________________________________________ Lee Stranahan URL - http://users.aol.com/stranahan/main.htm Article: 15555 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!void!srp From: srp@void (Stephen Pietrowicz) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Unplugging the dongle Date: 25 Mar 1996 01:35:24 GMT Organization: University of Illinois at Urbana Lines: 8 Message-ID: <4j4t8s$ich@vixen.cso.uiuc.edu> References: <4j30dr$l5l@news.onramp.net> NNTP-Posting-Host: void.ncsa.uiuc.edu X-Newsreader: TIN [version 1.2 PL2] bauer@onramp.net wrote: : Is it safe to attach or remove a dongle while the system is on? No. -- srp@ncsa.uiuc.edu Article: 15556 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: Mon, 25 Mar 96 01:53:19 GMT Organization: Earthlink Network, Inc. Lines: 20 Message-ID: <N.032496.175319.64@earthlink.net.earthlink.net> References: <4iclce$1g8@sunburst.ccs.yorku.ca> <N.032396.215451.57@earthlink.net.earthlink.net> <1996Mar25.104458@cantva> NNTP-Posting-Host: max10-la-ca-05.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 3/24/96 2:44PM, in message <1996Mar25.104458@cantva>, misc335@csc.canterbury.ac.nz wrote: > > No no no! The Voyager and Star Wars shots don't look real, they just don't > > look like CGI! They aren't even close to realistic! They look cool, > that's > > > No no no, Star wars etc _do_ look real, very real. Very very real. Just not > realistic. Big difference. > > > No no no, you got it backwards. It may look realistic but it doesn't look real. Real is real. Realistic means it sort of has the appearance of looking real but without actually being real. -- -=Fred=- Article: 15557 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: Mon, 25 Mar 96 01:53:49 GMT Organization: Earthlink Network, Inc. Lines: 20 Message-ID: <N.032496.175349.41@earthlink.net.earthlink.net> References: <4iclce$1g8@sunburst.ccs.yorku.ca> <N.032396.215451.57@earthlink.net.earthlink.net> <1996Mar25.104458@cantva> NNTP-Posting-Host: max10-la-ca-05.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 3/24/96 2:44PM, in message <1996Mar25.104458@cantva>, misc335@csc.canterbury.ac.nz wrote: > > No no no! The Voyager and Star Wars shots don't look real, they just don't > > look like CGI! They aren't even close to realistic! They look cool, > that's > > > No no no, Star wars etc _do_ look real, very real. Very very real. Just not > realistic. Big difference. > > > No no no, you got it backwards. It may look realistic but it doesn't look real. Real is real. Realistic means it sort of has the appearance of looking real but without actually being real. -- -=Fred=- Article: 15558 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: Mon, 25 Mar 96 01:54:27 GMT Organization: Earthlink Network, Inc. Lines: 20 Message-ID: <N.032496.175427.36@earthlink.net.earthlink.net> References: <4iclce$1g8@sunburst.ccs.yorku.ca> <N.032396.215451.57@earthlink.net.earthlink.net> <1996Mar25.104458@cantva> NNTP-Posting-Host: max10-la-ca-05.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 3/24/96 2:44PM, in message <1996Mar25.104458@cantva>, misc335@csc.canterbury.ac.nz wrote: > > No no no! The Voyager and Star Wars shots don't look real, they just don't > > look like CGI! They aren't even close to realistic! They look cool, > that's > > > No no no, Star wars etc _do_ look real, very real. Very very real. Just not > realistic. Big difference. > > > No no no, you got it backwards. It may look realistic but it doesn't look real. Real is real. Realistic means it sort of has the appearance of looking real but without actually being real. -- -=Fred=- Article: 15559 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!uunet.ca!news.uunet.ca!inforamp.net!ts47-14.tor.inforamp.net!user From: scrutnzr@inforamp.net (Jim May) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help Find Lee Stranahan a Job! Date: 25 Mar 1996 03:58:11 GMT Organization: M.O.R.E. (Men Of Reason -- Everywhere!) Lines: 76 Message-ID: <scrutnzr-2403962304160001@ts47-14.tor.inforamp.net> References: <4h4o4g$cej@tilde.csc.ti.com> <4i5q7f$afr@newsbf02.news.aol.com> <scrutnzr-1703960014410001@ts18-04.tor.inforamp.net> <4ipa1g$868@homer.alpha.net> NNTP-Posting-Host: ts47-14.tor.inforamp.net X-Newsreader: Yet Another NewsWatcher 2.1.5 In article <4ipa1g$868@homer.alpha.net>, syndesis@inc.net (John Foust) wrote: > In article <scrutnzr-1703960014410001@ts18-04.tor.inforamp.net>, > scrutnzr@inforamp.net says... > > > > > >_Why_ does the business exist? That is the ultimate reason for being > >there in the first place -- what is called "final causation" by > >Aristotle. > > Why do most businesses exist? To make money. If you don't do that, > you're sunk. Most businesses that exist "to make money" don't. That is because making money is not an end (that is, not a proper "final cause"), but a _means_ to something else. This is evidenced by the fact that money has no value except in its ability to purchase directly useful things. Money itself is only a means to actual values. "Making money" as a purpose necessarily implies the question "what for"? There is no "what for" with final causes; they represent the end of the string of "why"s. Individuals who think that their business exists primarily "to make money" are the ones who place profits over product (since the making of the product is placed secondary to the overriding "make money" premise). They are the ones who alienate their staff by emphasizing disincentives and lowered cost. They are the ones who will just as quickly show a profit by accounting jugglery as by actually improving profitability. They are the ones who find themselves looking at people as being means to money, rather than as ends in themselves. They are the ones who pay more attention to who is who, who is screwing who and where the skeletons are, rather than actually doing their job. They are the ones who think that a salary is the measure of happiness, then retire with angst-ridden guilt, wondering if their dollar-chasing lives were really worth it. They are Peter Keating, rather than Howard Roark. Businesses based on the "make money" premise are the ones who cut costs in shortsighted fashion, destroying morale and initiative by slicing and dicing in order to show some kind of positive cash flow for the next board meeting. They are the ones who would just as soon swallow millions of dollars in corporate welfare as actually be profitable, as both qualify as "making money". They are the ones with monstrous turnover rates, as they would rather save a few bucks an hour paying below-entry-level wages to short-lived new staff, rather than offering top dollar for the best people. They are the ones who eventually collapse for lack of vision, who leave a golden parachute for some and a smoking hole for the rest (see Commodore!). Funny thing about all that, is that this is the popular conception -- and indictment -- of free markets, when it's just the result of a bad premise. If I were to establish a production house that specialized in LightWave animation, _doing LightWave animations_ is the final cause, for that is what I am happy doing. I will get my best vision and long-term profitability from those who want to animate and who want to be the best at it -- those with _passion_ for their work. Someone who is working to make money will have no more interest in working for me than he would fixing copiers; his only passion would be on payday. Of course, I have to make money, too. That is, after all, the means to my final cause. > What if someone comes along and shows that programmers wearing > t-shirts has no detrimental effect, or shows that putting two > sales droids in suits helps the bottom line? Then these facts are integrated with your final cause, and decisions are made based on them (if needed). NOT because everybody else is doing it, and NOT because of imagined customer or public perceptions. > - John Jim M. Article: 15560 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 4.0 Deficiency Date: 25 Mar 1996 00:52:00 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 24 Sender: root@newsbf02.news.aol.com Message-ID: <4j5ca0$8a9@newsbf02.news.aol.com> References: <fusionDosG38.Is4@netcom.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com ----------------------------- Oh Man! I thought I was the only one who remembers her in that video!! "The premade surfaces that come with Lightwave are excellent, tee hee hee" She may be an excellent animator, but that video made her look.... well, unprofessional to say the least. ------------------------------ Give the woman a break - I directed the video, and I helped edit one version of it so I saw the clip in question a LOT. She did NOT giggle after saying the pre-made surfaces are good - she went on to explain how she could tweak a surface and get a great look. She seemed basically fine to me - but of course, she's a GIRL and therefore an easy target...notice how many female types post here?!? It's a boy's club... _____________________________________________ Lee Stranahan URL - http://users.aol.com/stranahan/main.htm Article: 15561 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!uunet.ca!news.uunet.ca!apollo.isisnet.com!news From: Ken Mayfield <mayfield@ra.isisnet.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: Mon, 25 Mar 1996 02:57:08 -0500 Organization: isis, Incorporated Lines: 15 Message-ID: <315651D4.7409@ra.isisnet.com> References: <31545DCD.4672@ra.isisnet.com> <4j2fpo$mc3@dfw-ixnews6.ix.netcom.com> Reply-To: mayfield@ra.isisnet.com NNTP-Posting-Host: hfx-p14.isisnet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; PPC) Definitely cool. Imagine then, someone in a sideways room playing handball against the hull window? In Space, No One Can Hear You Lob... Also, how stable is Lightwave under windows, either NT or '95? I'm moving from the Mac platform and I'm kind of curious. Any takers on this question? Anyone? Anyone? -Ken Mayfield William H. Ivey wrote: > > It would definitely add something - remember the upside-down and > sideways rooms in the 2001: space station dock, or the long pull back > showing Bruce Dern in the galley window of the Valley Forge in Silent > Running? How hard could it be to do it in CG?-Wm Article: 15562 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!in-news.erinet.com!news.erinet.com!usenet From: Andrew Hofman <andyh@erinet.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: Mon, 25 Mar 1996 02:12:20 -0500 Organization: LumaQuest Productions, Dayton, OH Lines: 43 Message-ID: <31564753.5AAA@erinet.com> References: <4iclce$1g8@sunburst.ccs.yorku.ca> <N.031896.164601.85@earthlink.net.earthlink.net> <314EFFE7.4CF@erinet.com> <N.032096.105040.98@earthlink.net.earthlink.net> <31545AD8.761B@erinet.com> <N.032396.215451.57@earthlink.net.earthlink.net> NNTP-Posting-Host: edlp196.erinet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB1 (Win95; I) > No no no! The Voyager and Star Wars shots don't look real, they just don't > look like CGI! They aren't even close to realistic! They look cool, that's > what they look like. The shots in Apollo 13 and 2001 look pretty real. In > duplicating the look of the Voyager model, we weren't making something that > looked real, we were making something that looked fake but in an agreed upon > way (by the public). > -- > -=Fred=- Funny, they look (mostly) real to me. Factually incorrect? Without a doubt, and blatantly so. But so what? They're real in a purely visual sense all the same. Let me repeat that: a purely visual sense. Looking cool is not part of the question. Many cartoon spaceships look cool as well. I think you're getting scientific and visual reality mixed up. One does not always require the other. To me, a "real"-looking spaceship is one that can pass for its full-scale counterpart, regardless of present scientific conventions (such as the nonexistence of warp drive) or artistic licence (in elements such as lighting). As you know from first-hand experience, Voyager and other shows ignore many scientific rules in creating their SFX shots. The lighting is often soft and even, with a nice fill that could not possibly exist outside of an effects studio. This conflicts totally with the lighting in 2001, yet I still think both approaches look convincing in their own respects. True, a real Voyager orbiting a planet would be as harshly lit as any craft of today. In interstallar space, I expect it would be little more than a black silhouette with pinponts of light where the portholes are. But even well-lit in a way that defies reality, does it still look like a big-ass ship roaming the galaxy? To me, yes it does in a purely visual sense, and science be damned. That's what I mean by real. This whole argument we've been having could be transplanted neatly into a discussion of space *sound effects*. What about all those weapons blasts and rumbling engines? Pure invention. Of course you couldn't hear such things in space, but try and sit through one of the Star Wars films without them. So the TIE fighter engine sound is really a speeded-up semitrailer -- it seems no less real or plausible than the whole idea of an aircraft-style dogfight in space. Given that all these things are complete nonsense, it all meshes together to create an experience that I happily treat as real. -- Andrew Hofman LumaQuest Productions andyh@erinet.com 513-643-7333 Article: 15563 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!in-news.erinet.com!news.erinet.com!usenet From: Andrew Hofman <andyh@erinet.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: Mon, 25 Mar 1996 02:27:13 -0500 Organization: LumaQuest Productions, Dayton, OH Lines: 27 Message-ID: <31564AD1.3DF8@erinet.com> References: <31545DCD.4672@ra.isisnet.com> <4j2fpo$mc3@dfw-ixnews6.ix.netcom.com> NNTP-Posting-Host: edlp196.erinet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB1 (Win95; I) > >This is what I'm looking forward to seeing: *inhabited* spaceships - > >they sail right by and you can see activity in each window - eating, > >exercising, reading, playing, bathing... > > > > -Ken Mayfield > > It would definitely add something - remember the upside-down and > sideways rooms in the 2001: space station dock, or the long pull back > showing Bruce Dern in the galley window of the Valley Forge in Silent > Running? How hard could it be to do it in CG?-Wm I was watching one of those "Movie Magic" shows tonight where they explain how different effects were done. They showed a clip from Apollo 13, with the craft veering out of control past the camera. As the ship approached and then receded, I noticed that the view through the command module window changed perspective as well. You could see the top of someone's head gradually revealed, along with interior detail. If they had shot a sequence with a locked-down camera and mapped it inside the window, it would have stood out very badly as a perspective error. Because it was done properly (and was in this case probably part of the 3D model), I didn't notice it at all the first time. How's that for a well-done effect? -- Andrew Hofman LumaQuest Productions andyh@erinet.com 513-643-7333 Article: 15564 Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!lll-winken.llnl.gov!nntp.coast.net!zombie.ncsc.mil!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: Mon, 25 Mar 96 07:42:33 GMT Organization: Earthlink Network, Inc. Lines: 44 Message-ID: <N.032496.234233.11@earthlink.net.earthlink.net> References: <4iclce$1g8@sunburst.ccs.yorku.ca> <N.032396.215451.57@earthlink.net.earthlink.net> <4j3qaq$6gg@nntp.crl.com> NNTP-Posting-Host: tsq-la-08.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 3/24/96 7:39AM, in message <4j3qaq$6gg@nntp.crl.com>, Michael Powell <rci@crl.com> wrote: > fwtep@earthlink.net wrote: > : On 3/23/96 12:11PM, in message <31545AD8.761B@erinet.com>, Andrew Hofman > : <andyh@erinet.com> wrote: > > : > That's my whole point. Let me rephrase it: The best physical models look > : > convincingly real and full-scale, which is why I find it odd when someone > : > disparagingly refers to Star Wars or Voyager as "looking like models", in > : > favor of B5. The first two are both perfect examples of models that look > : > real! So if you produced some CGI shots for Voyager that couldn't be > : > distingushed from models, then you're a step ahead of shows like B5 in > terms > : > of CGI realism. > : > -- > : > Andrew Hofman > : > LumaQuest Productions > : > andyh@erinet.com > : > 513-643-7333 > > : No no no! The Voyager and Star Wars shots don't look real, they just don't > : look like CGI! > > How do you know? How many spacecraft have you seen that have > done battle in space and in the atmosphere, take off and land > countless times, are kept in garages and makeshift hangars, and are > maintained by under-funded mechanics (between being dunked in > alien swamps and flying through the debris of exploded planets). > > No one knows what this looks like... > > Although you may not be referring to the models themselves, and > are simply considering the shot overall.... matte lines and > garbage matte areas and other limitations of optical > processes... If so, you certainly have a point. > > -mp- > Gee, do you think that's what I could have been referring to? -- -=Fred=- Article: 15565 Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!lll-winken.llnl.gov!nntp.coast.net!harbinger.cc.monash.edu.au!news.mel.connect.com.au!yarrina.connect.com.au!news.mel.aone.net.au!hba From: imagine@h130.aone.net.au (Kevin Gleeson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: standalone renderer for LW needed Date: Sat, 23 Mar 96 03:38:36 GMT Organization: Imagine It Lines: 13 Message-ID: <4ivo45$8u4@news.mel.aone.net.au> References: <4iu4ll$n4h$1@mhadg.production.compuserve.com> NNTP-Posting-Host: d33-1.cpe.hobart.aone.net.au X-Newsreader: News Xpress 2.0 Beta #0 In article <4iu4ll$n4h$1@mhadg.production.compuserve.com>, Marco Tempest <76116.3265@CompuServe.COM> wrote: >are there any standalone renderers for LW Intel or must I buy a complete LW > package for every rendering machine ? >please advise... >Marco Tempest >mte@panix.com Read up on ScreamerNet - it should fufill your needs. Cheers Kevin Gleeson Hobart TAS OZ Article: 15566 Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: AD : Visual FX/Filmmaking Instructional Package Web Page Date: 25 Mar 1996 03:16:37 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 23 Sender: root@newsbf02.news.aol.com Message-ID: <4j5kp5$agm@newsbf02.news.aol.com> Reply-To: stranahan@aol.com (Stranahan) AD : Visual FX/Filmmaking Instructional Package Web Page There's now a dedicated web page for Lee and Ken Stranahan's new training video and Mac/Windows CD-ROM package. "Access Denied - The Craft Of Visual Effects Filmmaking" is an exciting new way for anbody to learn more about budget filmmaking and digital visual effects. The package includes examples using Adobe's Photoshop, After Effects, Strata's MediaPaint, Macromedia's Director, and NewTek's LightWave 3D. The web page with more information is at http://users.aol.com/stranahan/access.htm or Email to get on our mailing list : Kstranahan@aol.com _____________________________________________ Lee Stranahan URL - http://users.aol.com/stranahan/main.htm Article: 15567 Path: news2.cais.com!news.cais.net!news.vbc.net!news.mira.net.au!yarrina.connect.com.au!news.mel.aone.net.au!ur002968 From: imagine@h130.aone.net.au (Kevin Gleeson) Newsgroups: comp.graphics.apps.lightwave Subject: IRC Date: Sat, 23 Mar 96 07:01:54 GMT Organization: Imagine It Lines: 7 Message-ID: <4j03va$rpi@news.mel.aone.net.au> NNTP-Posting-Host: d46-1.cpe.hobart.aone.net.au X-Newsreader: News Xpress 2.0 Beta #0 Keyword: IRC HI folks, someone posted a while ago about a regular IRC conference on Lightwave. Does anyone know if it still runs and where and when I can join it. Cheers Kevin Gleeson Hobart TAS OZ Article: 15568 Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!newsfeed.internetmci.com!xmission!inquo!nntp.uio.no!solace!xinit!newsfeed.tip.net!peroni.ita.tip.net!mikasa.iol.it!news From: amsi@wi.net (John Acheson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Zip Drive on NT Date: 25 Mar 1996 02:04:32 GMT Organization: Acheson Media Lines: 29 Message-ID: <4j4uvg$hbu@mikasa.iol.it> References: <4j3225$c5t@news.aladdin.co.uk> <4j444h$m1r@newsbf02.news.aol.com> NNTP-Posting-Host: 207.7.32.133 Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 In article <4j444h$m1r@newsbf02.news.aol.com>, leuey@aol.com says... > > I really don't think that the zip works well (if at all) under NT. >Maybe it does now. I have an Iomega tape backup drive and it stopped >working when I switched to NT, and their official stance is "we don't >support NT, contact Microsoft". I ended up getting the Syquest EZ 135, >works like a charm, love it! > >later >greg Hi greg - I have a syquest EZ135 that i had hoped to use with NT, but was told by syquest that NT had a problem recognizing removeable media changes. Have you had any problems with this? Is your syquest IDE or SCSI - the unit I have is IDE, perhaps this is the difference? BTW did find out something on zip drives - got the same "no support" message concerning a parallel style zip, but was told SCSI version would work fine - plugged it into an adaptec 1571 (think i got the number right) and it works like a champ - thru media changes and all. Thanks, John Article: 15569 Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert From: cgolchert@gatecoms.gatecom.com (Chris Golchert) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Unplugging the dongle Date: 25 Mar 1996 01:17:20 GMT Organization: Gateway Communications Inc. Lines: 6 Message-ID: <4j4s70$rnb@www.gatecom.com> References: <4j30dr$l5l@news.onramp.net> NNTP-Posting-Host: gatecoms.gatecom.com X-Newsreader: TIN [version 1.2 PL2] bauer@onramp.net wrote: : Is it safe to attach or remove a dongle while the system is on? might be like pulling teeth while awake with a 120v lamp cord still plugged in. Article: 15570 Path: news2.cais.com!news.cais.net!news.ac.net!pacifier!news.sba.com!chi-news.cic.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert From: cgolchert@gatecoms.gatecom.com (Chris Golchert) Newsgroups: comp.graphics.apps.lightwave Subject: Dust Date: 25 Mar 1996 01:18:33 GMT Organization: Gateway Communications Inc. Lines: 5 Message-ID: <4j4s99$rnb@www.gatecom.com> NNTP-Posting-Host: gatecoms.gatecom.com X-Newsreader: TIN [version 1.2 PL2] is there anyone using Dust out there...any comments?? Chris Article: 15571 Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!math.ohio-state.edu!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!news.NetVision.net.il!telgate.telrad.co.il!mofet.elex.co.il!tx1.elex.co.il!news From: "gil" <hakim@tx1.elex.co.il> Subject: W95 Game SDK In-Reply-To: Your message of Fri, 22 Mar 96 19:25:02 GMT.<N.032296.112502.88@earthlink.net.earthlink.net> X-Nntp-Posting-Host: tprjpc41 Message-ID: <Dot3sw.J0x@tx1.elex.co.il> To: Re: TV, Why always LW and not 3DS? Encoding: 8 TEXT , 4 TEXT Sender: news@tx1.elex.co.il (NEWS SERVER TX1) Organization: Telrad Ltd. Date: Mon, 25 Mar 1996 14:42:45 GMT Lines: 13 Xref: news2.cais.com comp.graphics.animation:33490 comp.graphics.apps.lightwave:15571 comp.graphics.packages.3dstudio:13779 Hello, Does anyone know if DirectDraw (game SDK ) supports the 640x400x256 resolution ? I mean somebody have been using it at all? If so, what version was it? Cheers. Gil This disclaimer absolves the author of any and all responsability for past, present and future events. Article: 15572 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!nntp-hub2.barrnet.net!pacbell.com!amdahl.com!netcomsv!uu4news.netcom.com!patchbay!mark.whitney From: mark.whitney@patchbay.com (Mark Whitney) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Zip Drive on NT Date: Mon, 25 Mar 1996 05:07:00 GMT Message-ID: <9603250302292079@patchbay.com> Organization: The Patchbay BBS, Pasadena, CA +1-818-683-0627 Distribution: world Lines: 21 On 03-24-96, LEUEY was going on about Re: Zip Drive on NT L>From: leuey@aol.com (Leuey) > I really don't think that the zip works well (if at all) under NT. >Maybe it does now. I have an Iomega tape backup drive and it stopped >working when I switched to NT, and their official stance is "we don't >support NT, contact Microsoft". I ended up getting the Syquest EZ >135, works like a charm, love it! > Ya, I've got two of the SCSI Syquests now; one for each machine. You still have to format from DOS however as Syquest hasn't come out with NT utilities yet. Minor annoyance but I'm sure it will get resolved in the near future, particularly with the growth NT is getting these days. M. --- * CMPQwk 1.42 #6.3 Whips and chains? Sorry, that's a hardware problem. Article: 15573 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail From: stevok@melbourne.DIALix.oz.au (Steven Johansen) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Questions on LW Date: 25 Mar 1996 21:51:28 +1100 Organization: DIALix Services, Melbourne, Australia. Lines: 18 Sender: stevok@melbourne.DIALix.oz.au Message-ID: <4j5trg$i99$1@melbourne.DIALix.oz.au> References: <4is5bj$3vp@ccnews.ke.sanet.sk> <N.032296.234523.93@earthlink.net.earthlink.net> NNTP-Posting-Host: stevok@melbourne.dialix.oz.au Re: LW vs 3ds. As far as plugins go LW includes in its basic release version the following features which are ($200 ?) plugins for 3DS Bones LensFlares Displacement mapping not sure about these others Inverse kinematics Morphing of objects(I'm really unsure of this one) LW also has my favourite feature Metaforming. -- X Article: 15574 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news.iag.net!news From: TL Westgate <juris@oo.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Suggestions Date: Mon, 25 Mar 1996 08:27:35 -0500 Organization: Juris Corporation Lines: 30 Message-ID: <31569F47.4097@oo.com> References: <31500285.332A@oo.com> <4iurkf$a9t@dfw-ixnews5.ix.netcom.com> <wturber.983.00396BF2@primenet.com> NNTP-Posting-Host: artemis.oo.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Walter (Jay) Turberville wrote: > >--->Parent To Camera > >>============== > >>Why not offer the camera as a parent object? This way you could parent > >a > >>light behind the camera, move about the scene, and everything you look > > >>at will always be lit up. I always find lighting difficult and this > >>would be a big time saver, if only during test renderings at > >least.<---- > > >OK, here's a work-around. Once you have a completed camera motion > >path, save the motion, load it to a null, parent you light to the null, > >make adjustments to the light, create a key and you're done! > > >GT > > Hmmm - how 'bout parenting the camera to a Null. Rename the Null something > like CameraNull. Parent your light to CameraNull. Then use the CameraNull > object as though it is your camera. When I tried this, I get real screwy rotations. When I rotate the null, the camera goes off in weird directions. Any clues? -- ====================================================== |visit the Juris web site at http://www.oo.com/~juris| | or visit my personal web site at | | http://members.aol.com/tlwestgate/home/livroom.htm | ====================================================== Article: 15575 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!guitar.sound.net!news From: Brad@newtek.com (Brad Peebler) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Pinello Plugin? Date: Sun, 24 Mar 1996 14:39:50 GMT Organization: NewTek Lines: 28 Message-ID: <4j6ao5$apf@guitar.sound.net> References: <4i6lqt$414@gaia.ns.utk.edu> <alanr-1503961041380001@199.182.115.170> NNTP-Posting-Host: 199.79.203.176 X-Newsreader: Forte Free Agent v0.55 alanr@west.ivi.com (Alan Ridgeway) wrote: >In article <4i6lqt$414@gaia.ns.utk.edu>, brad prosise <BPROSISE@UTK.EDU> wrote: >> Has anyone used the full blown pinello plugin for lightwave on >> the PC. (not the demo included). I would like some impressions >> regarding its use. Also I need to know where I can get it. Is >> it made by Xaos Tools or someone else. Thanks for any >> information. >> -- >you will find they have some cool additions to Penello >Pro. Pennello Pro is still in development, but is entering the final stages. There will be public announcements about its ship date at NAB. We will of course post the smae info to this group at the same time. It is very cool! There are lots of new built in features and nearly everything is configurable. As soon as Xaos and NewTek are ready to make public announcements, I will make sure you guys are the first to know. BP NewTek Article: 15576 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.sesqui.net!uuneo.neosoft.com!usenet From: David Forbus <forbus@gie.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animation Question Date: Mon, 25 Mar 1996 08:47:56 -0600 Organization: Gulf Interstate Engineering Lines: 21 Message-ID: <3156B21C.41C67EA6@gie.com> References: <3151882A.6E5F@jhuvms.hcf.jhu.edu> NNTP-Posting-Host: ipx025.gie.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (X11; I; SunOS 4.1.2 sun4c) To: "deirdre l. hammer" <dlh@jhuvms.hcf.jhu.edu> deirdre l. hammer wrote: > > This may be the wrong newsgroup, but I'm starting here. I have an Amiga > 4000 w/Toaster3.1 and Lightwave. I have created animations in the past > with solid backgrounds or b.g.s using imported images. I want to create > a simple animation with a keyed background, so that I may take into the > switcher part of the Toaster and overlay it over video. It should be > able to be done, since alot of the effects on toaster are keyed > animations. Can anyone help me? Or, please lead me to the right > newsgroup. Thanks! Go to the SAVE panel. Near the top is the choices for saving animation types. Select save VT4000 overlay animation. You will be limited to the amount of RAM your toaster has. If you have 16Mb Fast RAM you can save an animation that is 6 seconds in length. (Actually, you can save any length you want, but your system will only be able to play back an animation of that length.) You can choose an animation that loops or not. You will be limited as to how much movement is in the scene. It's all in your manual. DLF Article: 15577 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Zip Drive on NT Message-ID: <mad.5n32@torment.tmisnet.com> Date: 25 Mar 96 01:25:34 PST Organization: Tierra-Miga BBS Lines: 23 On Sun 24-Mar-1996 1:26p, Leuey wrote: L> I really don't think that the zip works well (if at all) under NT. L> Maybe it does now. I have an Iomega tape backup drive and it stopped L> working when I switched to NT, and their official stance is "we don't L> support NT, contact Microsoft". I ended up getting the Syquest EZ 135, L> works like a charm, love it! L> later L> greg >>>>>>>>>>>>>>>>>>>> Just thought I'd through in my two cents. I have a Zip and it works great on my NT 3.5.1 system. The software that came with it didn't do squat though and I kept trying to get it to work that way before I realised that the NT OS just didn't need the software.......hmmmm The one problem that I did have, was that when i plugged it into the back of the machine, it always bumped all the drive letters up one and then I couldn't get any of my programs to work fron the icons and the only way I was able to get them to work was by using the Run A Program from the Program Manager. So what i did was to install another SCSI cable that bypassed the other devices and now everything works fine... ..............see ya..........md :) Article: 15578 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.sesqui.net!uuneo.neosoft.com!usenet From: David Forbus <forbus@gie.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animation Question Date: Mon, 25 Mar 1996 08:59:04 -0600 Organization: Gulf Interstate Engineering Lines: 29 Message-ID: <3156B4B8.167EB0E7@gie.com> References: <3151882A.6E5F@jhuvms.hcf.jhu.edu> <1985.6656T1023T620@execpc.com> NNTP-Posting-Host: ipx025.gie.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (X11; I; SunOS 4.1.2 sun4c) To: "Jeffery S. Jones" <jeffsj@execpc.com> Jeffery S. Jones wrote: > AFAIK, the Toaster Switcher will *not* key an Amiga animation, not > even a "normal" Toaster ANIM, except if processed into an effect. > > The Genlock program will do it, but you cannot access it directly from > the Switcher, and you need to use an anim player compatible with > whatever format you use. I don't know of any which will play the > Toaster's own ANIM format, unfortunately. > > I also have the 3.1 Toaster. If there are other ways to deal with > these things, it would be nice to know. The 4.1 software adds new > abilities, but I don't know if these are addressed. > > -- > *-__________________________ | *Starfire* | _________________________-* > Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! Born > *TFG* *Starfire* Design Studio *\\//* 1985-1994, again 1995! > -- This guy does not know what he is talking about. You select the animation to be a Toaster overlay animation and render it to your framestor directory. To play the animation over video, put your video on the program buss, select the animation like a framestore, once loaded hit the space bar and bingo....... the animation plays over video. Animations like the "wedding bells" "transition" can be done without any special software. I have done it a dozen times. DLF Article: 15579 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!guitar.sound.net!news From: Brad@newtek.com (Brad Peebler) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 4.0 Deficiency Date: Sun, 24 Mar 1996 15:18:20 GMT Organization: NewTek Lines: 52 Message-ID: <4j6d0c$ca9@guitar.sound.net> References: <4j1enk$j84@guitar.sound.net> <4j2a9t$74b@newsbf02.news.aol.com> NNTP-Posting-Host: 199.79.203.176 X-Newsreader: Forte Free Agent v0.55 stranahan@aol.com (Stranahan) wrote: >Well, many people have posted publically about NewTek's seeming total lack >of any coherent marketing vision, and the resulting poor sales and >visibility. But it is your product to manage... >If you want an example of how to handle online criticism, check out Jim >Plant's response recently to questions about the LWPro compliation. He >explained things, took responsibility, and nipped any nastiness in the >bud. (All without one freakin' smiley face, either.) You are perfectly correct Lee.I'll try to be more professional. Sometimes postings are misinterpretted and people feel threatened. I wanted to make sure Brian didnt think I was attacking him personally, and for everyone to know it was a light-hearted posting. >Contrast that with your repsonses, Brad - I mean, you came online and >point blank lied about the Deskstation deal a few months back, then you >laid low while the marketing discussions were going on. I posted that the DeskStation deal was not exclusive, and it wasnt. Leaving the group a few months ago was a mistake and I wont do it again. > Popping up and >saying 'hey! things will get better, send me suggestions!' isn't exactly >instilling confidence. I realize that the problems at NewTek aren't all >your fault, and I don't envy you trying to explain the inexplicable...but >find another tactic than smiling and burying your head in the sand. Point taken. Actions speak louder than words. I will no longer speak about things that are in the works. I will not make personal attacks, and I will not criticize any member of this group. Rather, I will just try harder to do my job as product manager of LightWave 3D. As long as this group is unhappy, I am failing. I apologize whole heartedly to Allen, Stuart, the whole LightWave team, NewTek, and all users of LightWave 3D. I hope everyone will make it to NAB to see what the LightWave team has been up to. They have been tremendously busy. Anyone on the group that makes it to NAB please stop by the booth and look me up, I like to put faces to the names. In fact, if your going to be there, send me an email and maybe we can get a usenet breakfast or lunch together. I know Chuck Baker is planning something along these lines, perhaps we can merge the two. Brad Peebler NewTek Article: 15580 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!po.cwru.edu!mbc From: mbc@po.cwru.edu (Michael B. Comet) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Powerview Problem Date: 25 Mar 1996 15:24:12 GMT Organization: Case Western Reserve University Lines: 15 Message-ID: <4j6dqs$sle@madeline.INS.CWRU.Edu> References: <3144B62B.41E5@dave-world.net> <4ifpkg$oki@ixnews2.ix.netcom.com> <Pine.SUN.3.91.960317224242.24931A-100000@access1.digex.net> <314d6138.0@news.dave-world.net> <4j0l4j$4vg@irk.zetnet.co.uk> NNTP-Posting-Host: sushi.ins.cwru.edu X-Newsreader: CWRU GnomeNews for Windows In a previous article tran3d@zetnet.co.uk (Simon Blackledge) said: > > Anyone noticed that it mirrors your objects? Yeah kind of annoying. I can only surmise that this is a difference in the coordinate system used by OpenGL. RHS/LHS difference maybe. -- | Michael B. Comet - mbc@po.cwru.edu | http://inswww.ins.cwru.edu/php/comet/ | LW FAQ, 3D Graphics & Animation and more! Article: 15581 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!mercury.initco.net!localhost From: lawson@initco.net (Joseph J. Lawson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Who's going to NAB? Date: Sun, 24 Mar 96 22:31:31 GMT Organization: Intermountain Internet Corp. Lines: 2 Message-ID: <4j6f3j$jau@mercury.initco.net> References: <4iitu3$ple@dorsai.dorsai.org> <4ij3fl$bu8@cloner4.netcom.com> <questarDoJC7u.HJ9@netcom.com> <4ip545$ol9@irk.zetnet.co.uk> NNTP-Posting-Host: fallsgate2.initco.net X-Newsreader: News Xpress Version 1.0 Beta #4 Feel free to add Joe Lawson, MontAnimation, Great Falls, Montana Article: 15582 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news From: achan@ix.netcom.com(Alan Chan ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Suggestions Date: 25 Mar 1996 15:48:49 GMT Organization: Netcom Lines: 12 Message-ID: <4j6f91$pl0@dfw-ixnews2.ix.netcom.com> References: <31500285.332A@oo.com> <4iurkf$a9t@dfw-ixnews5.ix.netcom.com> <wturber.983.00396BF2@primenet.com> <31569F47.4097@oo.com> NNTP-Posting-Host: whx-ca6-16.ix.netcom.com X-NETCOM-Date: Mon Mar 25 9:48:49 AM CST 1996 In <31569F47.4097@oo.com> TL Westgate <juris@oo.com> writes: > >When I tried this, I get real screwy rotations. When I rotate the null, >the camera goes off in weird directions. Any clues? That's cos your camera is not at zero position and zero rotation. Select Camera, reset and keyframe for both move and rotate, that should fix it. AC Article: 15583 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!news.erinet.com!usenet From: Andrew Hofman <andyh@erinet.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Suggestions Date: Mon, 25 Mar 1996 10:49:29 -0500 Organization: LumaQuest Productions, Dayton, OH Lines: 11 Message-ID: <3156C089.71FD@erinet.com> References: <31500285.332A@oo.com> <4iurkf$a9t@dfw-ixnews5.ix.netcom.com> <wturber.983.00396BF2@primenet.com> <31569F47.4097@oo.com> NNTP-Posting-Host: edlp192.erinet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB1 (Win95; I) If you're going to use a null to control camera movement, you need to delete all of the camera's keyframes and leave it centered at 0,0,0 with no rotation. Anything else, and you'll go insane trying to guess where it will end up when you move it. You then treat the null as if it were the camera. The tough part is remembering not to start moving the camera itself. -- Andrew Hofman LumaQuest Productions andyh@erinet.com 513-643-7333 Article: 15584 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!news.erinet.com!usenet From: Andrew Hofman <andyh@erinet.com> Newsgroups: comp.graphics.apps.lightwave Subject: LW stability under NT (was Re: Star Wars and Lightwave) Date: Mon, 25 Mar 1996 10:54:46 -0500 Organization: LumaQuest Productions, Dayton, OH Lines: 17 Message-ID: <3156C1C6.990@erinet.com> References: <31545DCD.4672@ra.isisnet.com> <4j2fpo$mc3@dfw-ixnews6.ix.netcom.com> <315651D4.7409@ra.isisnet.com> NNTP-Posting-Host: edlp192.erinet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB1 (Win95; I) > Also, how stable is Lightwave under windows, either NT or '95? I'm > moving from the Mac platform and I'm kind of curious. > Any takers on this question? Anyone? Anyone? > > > -Ken Mayfield I run it on a couple Raptor3's (under NT of course) and have found the final release version to be extremely stable. Same for ScreamerNet and Modeler, although I recently did get one missing frame during a SNet rendering session. First time that's ever happened. -- Andrew Hofman LumaQuest Productions andyh@erinet.com 513-643-7333 Article: 15585 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!news.erinet.com!usenet From: Andrew Hofman <andyh@erinet.com> Newsgroups: comp.graphics.apps.lightwave Subject: Abekas or .TAR drivers for Win, WinNT Date: Mon, 25 Mar 1996 11:00:50 -0500 Organization: LumaQuest Productions, Dayton, OH Lines: 10 Message-ID: <3156C332.78E1@erinet.com> NNTP-Posting-Host: edlp192.erinet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB1 (Win95; I) Does anyone know where I could scare up an Abekas or .TAR driver for Exabytes? I need to run one under WinNT (Alpha) or Win95 (Intel). Thanks. -- Andrew Hofman LumaQuest Productions andyh@erinet.com 513-643-7333 Article: 15586 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: re: Star Wars and Lightwave Date: Mon, 25 Mar 96 16:38:58 GMT Organization: Earthlink Network, Inc. Lines: 13 Message-ID: <N.032596.083858.69@earthlink.net.earthlink.net> References: <31545DCD.4672@ra.isisnet.com> NNTP-Posting-Host: max4-la-ca-15.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 3/23/96 12:23PM, in message <31545DCD.4672@ra.isisnet.com>, Ken Mayfield <mayfield@ra.isisnet.com> wrote: > This is what I'm looking forward to seeing: *inhabited* spaceships - > they sail right by and you can see activity in each window - eating, > exercising, reading, playing, bathing... > > -Ken Mayfield Actually, I think we could do without the first four. -- -=Fred=- Article: 15587 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!homer.alpha.net!usenet From: syndesis@inc.net (John Foust) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 25 Mar 1996 16:49:41 GMT Organization: Syndesis Corporation Lines: 16 Message-ID: <4j6ir6$jr4@homer.alpha.net> References: <4j4cr5$2jo@nnrp1.news.primenet.com> <4j4rvd$1ch@newsbf02.news.aol.com> NNTP-Posting-Host: s08c.globaldialog.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 Xref: news2.cais.com comp.graphics.animation:33500 comp.graphics.apps.lightwave:15587 comp.graphics.packages.3dstudio:13790 In article <4j4rvd$1ch@newsbf02.news.aol.com>, stranahan@aol.com says... > >The cat has been let out of the bag - the next version of LW has Open GL >integrated. That seems to answer that.... > >When it ships is another story, of course... 3DS Max uses the HEIDI system of drivers, developed by Autodesk subsidiary Ithaca Software, makers of HOOPS. It doesn't use OpenGL, but it does use many 3D hardware accelerator cards. How HEIDI compares to WinNT-level OpenGL is open to discussion. When what ships? LW 5.0 / "Tombstone" or Max? - John Article: 15588 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: instntguts@aol.com (InstntGuts) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: 25 Mar 1996 11:53:07 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 38 Sender: root@newsbf02.news.aol.com Message-ID: <4j6j1j$gb1@newsbf02.news.aol.com> References: <N.032496.175427.36@earthlink.net.earthlink.net> Reply-To: instntguts@aol.com (InstntGuts) NNTP-Posting-Host: newsbf02.mail.aol.com <<No no no, you got it backwards. It may look realistic but it doesn't look real. Real is real. Realistic means it sort of has the appearance of looking real but without actually being real. -- -=Fred=->> "Danger, Will Robinson -- alien tautology approaching!" I think the only thing important in the depiction or representation of _anything_ that one wants to make "real" or "believable" is *verisimilitude* -- the "appearance of being real." That is, if people believe in whatever you're representing. It's kinda irrelevant that one argues that something doesn't look "real" because you know it doesn't exist. I don't walk down the street, seeing jumpcuts and people walking in slow motion with film grain, and credits scrolling over my field of view, either, but I accept this when I see a piece of movie film *depicting* this. If, every time one looked at something one had to judge whether it was real or not, and constantly say, "oh, this isn't real," then fiction -- hell, art of any kind -- wouldn't exist. The only thing that matters is the suspension of disbelief -- "does this look like the thing that this is supposed to represent, whether it really exists or not?" If yes, then the artists have done their job. If not, then maybe not. OTOH, a lot of people don't believe in things that really DO exist, whether you show them photos (another depiction, not "real") or not. "Reality" is a state of mind. (Boy, that sounds like a SIG line.) I've never seen the U.S.S. Voyager fly over my house -- but I believe that the model, whether physical or CGI, looks like... well, a realistic depiction of the mythical U.S.S. Voyager, a 24th century starship lost who knows where... I believe that it's what it's supposed to be. If it were a purple Adidas shoebox tooling through space, crawling with an inch-thick matte line, I probably wouldn't think so. <g> -- Jon Article: 15589 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 4.0 Deficiency Date: 25 Mar 1996 12:00:54 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 28 Sender: root@newsbf02.news.aol.com Message-ID: <4j6jg6$gg3@newsbf02.news.aol.com> References: <4j6d0c$ca9@guitar.sound.net> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Brad wrote... ----------------------------------- You are perfectly correct Lee.I'll try to be more professional. Sometimes postings are misinterpretted and people feel threatened. I wanted to make sure Brian didnt think I was attacking him personally, and for everyone to know it was a light-hearted posting. ------------------------------------ Yeah, I understand how posting are misunderstood. Good post, Brad. It's what people - and I include myself in that category - want to see from NewTek. Everything is not a bed of roses, obviously, but owning up to the problems is the first step to fixing them. I'll continue to support LightWave, as I've done for years now - and if that sometimes means calling NewTek on the carpet, so be it. I understand that NewTek won't LIKE that, but I'm a user and software advocate first. I'd rather be right then popular. Again, Brad - thanks for being forthright. _____________________________________________ Lee Stranahan URL - http://users.aol.com/stranahan/main.htm Article: 15590 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news.zNET.net!we.got.net!news From: Ace Miles <ace@got.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Fw: Which 3D program? Date: Mon, 25 Mar 1996 09:03:29 -0800 Organization: got net? Lines: 40 Message-ID: <3156D1E1.621F@got.net> References: <4htnnm$qrh@steel.interlog.com> <4i1kkv$1p5m@ausnews.austin.ibm.com> <4i26ca$lem@steel.interlog.com> <4i4611$oee@ausnews.austin.ibm.com> <4i9r8s$2gs@steel.interlog.com> <wturber.27.39B4E773@primenet.com> NNTP-Posting-Host: ace.got.net Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 2.0 (Win95; I) Walter (Jay) Turberville (III) wrote: > > In article <4i9r8s$2gs@steel.interlog.com> gdavison@interlog.com (Gord Davison) writes: > [snip] > > > Furthermore, having a "suite" of programs doesn't necessarily mean having to > > laboriously ALT-TAB back and forth between them. For instance, all programs > > [or perhaps "modules" would be more suitable in this context] could be > > accessed from within the same main screen. Hypothetically speaking, Layout, > > Modeller, MeshPaint, etc. could each have a separate box across the top of the > > screen, similar to the positioning and function of the SCENE, OBJECTS, SURFACES > > buttons in Layout. Click a button and VoilĆ : the toolset changes to reflect > > the module selected. Click another button to access a different module and have > > the newly-changed objects/data instantly updated in the current program/module. > > >========================================================================== > > Gord Davison | 2D/3D Animator ¤ Multimedia Designer > > Laboriously???? Hey - I'm not expert on interface design. About all I have > to say about it is that good interfaces provide alternatives. To me, that > means keystrokes and GUI means to access most features. That said, I think it > is fairly absurd to call ALT-TAB a "laborious" activity. It is darn simple > and quick and is much faster than most mouse actions. Perhaps it is not an > elegant way to integrate applications, but laborious? > > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com > Studio 522 Productions |http://www.primenet.com/~wturber > http://www.studio522.com |ftp.primenet.com/users/w/wturber If you want to be able to just push a button instead of Alt-Tab, just use Win95 or the 95 shell and leave the task bar at the bottom. Then you can pop between Layout and Modeler or Mesh Paint and Photo Shop. What more could you ask for? :) -- Ace Miles * Senior Animator * Time Warner Interactive ace@agames.com (work) or ace@got.net (home) My opinions are not necessarily those of my employer. Although legally they own everything I come up with. Article: 15591 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!newsjunkie.ans.net!newsfeeds.ans.net!interaccess!d117.cloud.interaccess.com!fstev From: fstev@interaccess.com (IMD) Newsgroups: comp.graphics.apps.lightwave Subject: Re: QUESTION: Amiga Lightwave Objects TO Mac MINICAD Date: Mon, 25 Mar 1996 11:06:47 Organization: InterAccess,Chicagoland's Full Service Internet Provider Lines: 15 Message-ID: <fstev.1.0D89F6C5@interaccess.com> References: <fstev.156.05ADCA83@interaccess.com> NNTP-Posting-Host: d117.cloud.interaccess.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <fstev.156.05ADCA83@interaccess.com> fstev@interaccess.com (IMD) writes: >From: fstev@interaccess.com (IMD) >Subject: QUESTION: Amiga Lightwave Objects TO Mac Illustrator >Date: Thu, 21 Mar 1996 23:54:58 >Does anyone know how I can get Amiga Lightwave OBJECTS to Illustrator on the >MacIntosh? We've tried taking DXF's over, but the files become enormous, and >the polygons become undesirably tesselated. Any suggestions? >Please email answers directly. >Thanks in advance! P.S.- We are also trying to get these objects in to MINICAD. Article: 15592 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!guitar.sound.net!news From: Brad@newtek.com (Brad Peebler) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 32 bit output on Intel Lightwave? Date: Sun, 24 Mar 1996 17:37:48 GMT Organization: NewTek Lines: 27 Message-ID: <4j6l5r$gsf@guitar.sound.net> References: <314EF77C.4737@elastic.avid.com> <Pine.SUN.3.91.960320131613.15626A-100000@access1.digex.net> <4iuq4s$grr@handupme.avid.com> NNTP-Posting-Host: 199.79.203.176 X-Newsreader: Forte Free Agent v0.55 NewTek and ER have been working long and hard to resolve the issues involved with the HIIP integration. As with any software development there have been bugs and/or mistakes made on both sides. ER has been very cooperative and has offered lots of help in getting the HIIP plug-in functional. We have continued to work together to resolve the problems we have encountered with the integration of HIIP. The blame does not lie exclusively in either companies court. NewTek is responsible for integrating the code, and ER is responsible for aiding us to that end. We will continue to pursue a fix for these problems. Ultimately, the responsibility is NewTeks'. Regardless where the bugs reside, its our problem. If ER needs to be involved I know from past experience that they will jump in and lend a hand. Please send specifics about configuration and symptoms to LWBugs@newtek.com so we can continue or quest for flawless AVI and format support. Thanks in advance, BP NewTek Article: 15593 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: leuey@aol.com (Leuey) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Zip Drive on NT Date: 25 Mar 1996 12:39:30 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 15 Sender: root@newsbf02.news.aol.com Message-ID: <4j6loi$h52@newsbf02.news.aol.com> References: <9603250302292079@patchbay.com> Reply-To: leuey@aol.com (Leuey) NNTP-Posting-Host: newsbf02.mail.aol.com >>Ya, I've got two of the SCSI Syquests now; one for each machine. You >>still have to format from DOS however as Syquest hasn't come out with NT >>utilities yet. Minor annoyance but I'm sure it will get resolved in the >>near future, particularly with the growth NT is getting these days. Maybe we don't have the same thing. My Syquest EZ 135, which I have hooked up to the parallel port, formats fine under NT. Go to the disk administrator, partition the drive, exit, reenter the disk administrator and format the disk (probably under FAT for the best compatibility if you want to transfer files) greg Article: 15594 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.sesqui.net!uuneo.neosoft.com!usenet From: David Forbus <forbus@gie.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Unplugging the dongle Date: Mon, 25 Mar 1996 12:01:56 -0600 Organization: Gulf Interstate Engineering Lines: 9 Message-ID: <3156DF94.2781E494@gie.com> References: <4j30dr$l5l@news.onramp.net> NNTP-Posting-Host: ipx025.gie.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (X11; I; SunOS 4.1.2 sun4c) To: bauer@onramp.net bauer@onramp.net wrote: > > Is it safe to attach or remove a dongle while the system is on? You can do this, however, whenever you start to render a scene, LW looks for the dongle. Without it, Lightwave will not render. Why do you want to remove it in the first place? DLF Article: 15595 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.bctel.net!kryten.awinc.com!news From: joericks@awinc.com (Joel Erickson) Newsgroups: comp.graphics.apps.lightwave Subject: FS: Video Toaster 4000 system Date: 23 Mar 1996 19:49:52 GMT Organization: A & W Internet Inc. Lines: 25 Message-ID: <808.6656T700T2170@awinc.com> NNTP-Posting-Host: pmeq15.victoria.awinc.com X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* A4000/040 (25MHz) with 10MB RAM 660MB harddisk space 1960 and 1084 monitors, Speakers, Joysticks, Mice, Sync Strainer for 1960 Video Toaster 4000 3.1 Tonnes of software (Imagine, Alladin, Essence I&II, Forge, AdPro, Real3D, MorphPlus, AdPro, FinalWriter, DPaintIV, Morph Plus, Professional Conversion Pack for AdPro, SAS/C++ (w/ RKMs), VistaPro, Terraform, Scenery Animator, Pegger, CD-x (CD-ROM FS), Distant Suns, games and more...) Used primarily for animation - moving to PC because video functionality isn't nessecary. It has NetBSD (UNIX) installed in about 330MB of the space. I can remove this and configure the system as required for any prospective buyer, and provide any assistance (via. EMail unless you're in Victoria :) I'm able to. Everything works great - looking for $4000USD + shipping Article: 15596 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!spool.mu.edu!munnari.OZ.AU!news.mel.connect.com.au!yarrina.connect.com.au!news.mel.aone.net.au!ur002968 From: imagine@h130.aone.net.au (Kevin Gleeson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: light 4.0 rev. b Date: Sun, 24 Mar 96 10:16:40 GMT Organization: Imagine It Lines: 22 Message-ID: <4j33oe$a9b@news.mel.aone.net.au> References: <mad.5ljh@torment.tmisnet.com> NNTP-Posting-Host: d6-1.cpe.hobart.aone.net.au X-Newsreader: News Xpress 2.0 Beta #0 In article <mad.5ljh@torment.tmisnet.com>, mad@torment.tmisnet.com (Mark Dunakin) wrote: >On Fri 15-Mar-1996 3:20p, Thies Uhl wrote: >TU> I have installed the lightwave version 4.0 rev. B under NT. I know that >TU> there is a revision C for windows 3.11. Does also exist a revision under >TU> NT? > >TU> -Thies- >>>>>>>>>>>>>>>>> > >What I can't figure out is why on my LW it sez that it's "version Y"...? >Where is everyone else coming up with a,b,and c versions?...... > >thanx...........md :) It's on the CD label. BTW - where do you see version "Y"? Cheers Kevin Gleeson Hobart TAS OZ Article: 15597 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!spool.mu.edu!munnari.OZ.AU!news.mel.connect.com.au!yarrina.connect.com.au!news.mel.aone.net.au!ur002968 From: imagine@h130.aone.net.au (Kevin Gleeson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: lzh and lha file types Date: Sun, 24 Mar 96 10:19:36 GMT Organization: Imagine It Lines: 21 Message-ID: <4j33tu$a9b@news.mel.aone.net.au> References: <4j1uor$akl@ixnews3.ix.netcom.com> NNTP-Posting-Host: d6-1.cpe.hobart.aone.net.au X-Newsreader: News Xpress 2.0 Beta #0 In article <4j1uor$akl@ixnews3.ix.netcom.com>, BakerJ@ix.netcom.com (John Baker) wrote: >I have Lightwave 3D ver 4.0 on a PC. I was checking out the Newtek >ftp site (ftp.newtek.com) to look for some models. All the models >seem to be in an .lzh or .lha format/file type. I am used to .lwo for >objects and .lws for scenes. Is there a way I can use or look at the >lzh or .lha files? I would greatly appreciate any assistance. > >Thanks >John Baker > They are Amiga compression files. There is a utility for the PC called LhaNT to decompress lha files under NT. (I can't remember whether it works under 95). If you can't find the utility, E-mail me and I'll send it to you. Cheers Kevin Gleeson Hobart TAS OZ Article: 15598 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access1.digex.net!erniew From: Ernie Wright <erniew@access1.digex.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help Find Lee Stranahan a Job! Date: Mon, 25 Mar 1996 15:04:53 -0500 Organization: Express Access Online Communications, USA Lines: 33 Message-ID: <Pine.SUN.3.91.960325143007.27626A-100000@access1.digex.net> References: <4h4o4g$cej@tilde.csc.ti.com> <4i5q7f$afr@newsbf02.news.aol.com> <scrutnzr-1703960014410001@ts18-04.tor.inforamp.net> <4ipa1g$868@homer.alpha.net> <scrutnzr-2403962304160001@ts47-14.tor.inforamp.net> NNTP-Posting-Host: access1.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <scrutnzr-2403962304160001@ts47-14.tor.inforamp.net> Jim May wrote: > Most businesses that exist "to make money" don't. That is because making > money is not an end (that is, not a proper "final cause"), but a _means_ > to something else. This is evidenced by the fact that money has no value > except in its ability to purchase directly useful things. Money itself is > only a means to actual values. Money doesn't "have" value; it *is* value. > "Making money" as a purpose necessarily implies the question "what for"? > There is no "what for" with final causes; they represent the end of the > string of "why"s. Your insistence on framing the question in the context of Aristotelian causality is making you say things that don't make sense. Absolutely any reason you care to identify as a final cause can imply the "what for?" question. The only end of the string of why's is the big ontological Why. Businesses exist to make money, by definition. "Businesses that don't exist to make money" is oxymoronic. Cooperatives, user groups, non- profit organizations and governments may view money as merely a means. Businesses, in order to be successful, must regard profit as an end (often not the only one, and this is where the "final cause" idea will lead you astray--it admits of only one end). If you mean that a business should have a "vision," a purpose in addition to making money, that's not controversial at all. But it's also not sensibly defended by appealing to Aristotle. - Ernie Article: 15599 From: Albert_Mejias@msn.com (Albert Mejias) Subject: RE: Dust Date: 25 Mar 96 20:48:30 -0800 References: <4j4s99$rnb@www.gatecom.com> Message-ID: <0000940a+000025c3@msn.com> Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.sprintlink.net!news.msn.com!msn.com Newsgroups: comp.graphics.apps.lightwave Organization: The Microsoft Network (msn.com) Lines: 10 >>> is there anyone using Dust out there...any comments?? Chris <<< "Just say NO to drugs." Al Article: 15600 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!news.wwa.com!news From: cjtsui <cjpost@wwa.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Going to E3? Date: Mon, 25 Mar 1996 16:03:12 -0800 Organization: cjpost Lines: 18 Message-ID: <31573440.41D7@wwa.com> References: <4ipkl1$1c9@dub-news-svc-4.compuserve.com> <4iuvq5$h3l@donatello.leonardo.net> NNTP-Posting-Host: pool1-027.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0b6a (Win95; I) John Brandwood wrote: > > 73122.310@compuserve.com (Kent Lidke) wrote: > >> ...is anyone going to E3? The video game > >>convention? I'd be interested in meeting fellow lightwave based video > >>game creators.. > > > >>Jason Booth > >>Second Nature, Inc. > > I'll be going, and since I'm trying to persuade my partners that > Lightwave is a better solution for us than 3DS, I'd love to talk to > any other game creators using it. > > John Brandwood > Left Field Productions i hope to be there too, should be interesting Article: 15601 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.exodus.net!ddsw1!news.mcs.net!van-bc!vanbc!gordonf From: gordonf@vanbc.wimsey.com (Gordon Farrell) Newsgroups: comp.graphics.apps.lightwave Subject: Can I import IGES? Date: 25 Mar 1996 22:31:21 GMT Organization: Wimsey Information Services Lines: 8 Message-ID: <4j76rp$lqc@wolfe.wimsey.com> NNTP-Posting-Host: vanbc.wimsey.com X-Newsreader: TIN [version 1.2 PL2] Does anyone know if a plug-in exists to read IGES files? Failing that, does anyone know of any good programme to convert IGES files in to something readable by LW (preferrably PD/freeware/shareware)? Thanks in advance. Gordon Farrell gordonf@wimsey.com Article: 15602 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!guitar.sound.net!news From: format <format@guitar.sound.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: NewTek Fix the NT-AVI.P please Date: 25 Mar 1996 22:42:59 GMT Organization: Sound Advice Limited's Internet Access for KC Lines: 8 Message-ID: <4j77hj$rc3@guitar.sound.net> References: <3153E2FE.6F4B@cats.ucsc.edu> NNTP-Posting-Host: 199.79.203.150 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.2N (Windows; I; 32bit) To: adamchry@cats.ucsc.edu you get a blank AVI Window? try jogging through the avi with the frame slider. Bring the frame slider to the middle of the animation and let it go. Repeat this a few times, you will see your AVI. It was saved. The fault wasn't with LightWave or HIIP, the above fix describes a wierd thing that can happen with Microsoft AVI's Article: 15603 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!newsfeed.internetmci.com!in1.uu.net!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: 24 Mar 1996 22:12:19 GMT Organization: Digital Equipment Corporation Lines: 39 Distribution: world Message-ID: <4j4hc3$u0@nntpd.lkg.dec.com> References: <4iclce$1g8@sunburst.ccs.yorku.ca> <4ifcd4$mni@news.accessone.com> <1950.6653T832T382@execpc.com> <31517415.3758@erinet.com> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com |>If you want further proof, go back and watch a few random episodes of B5. |>Sometimes you'll find a hanger or other interior shot that looks bitchin' real. |>Then a spaceship will fly into the scene and blow the whole thing. Those ships |>look very, very CGI, by comparison to Foundation's own work! So what if the ships |>couldn't be done using traditional models? They aren't as convincingly real as |>other elements done by the same people, which tells me Foundation (and even you, |>deep down) know very well what looks real and what doesn't, and what just plain |>falls short. |> |>If you think I'm turning this into my own personal Foundation slamfest, you're |>dead wrong. I want to see them do greater and greater work. And despite |>LightWave's pervasiveness throughout the industry, it is still somehow looked |>down upon. Continuing to settle for second best won't help matters any. |> |>-- |>Andrew Hofman |>LumaQuest Productions |>andyh@erinet.com |>513-643-7333 |> I think that some of us have lost perspective on this whole issue. I talk to people that are not into the 3D world and they think B5 is great. They even remark "how do they do those things". THIS IS THE INTENDED AUDIENCE! If it meets approval there then the job is well done. I thought this weeks Hypernauts was really good. why, because I enjoyed it. As for "continuing to settle for second best" that easy to say if your not doing the work. HELLO, this is TV not hollywood. You can say the same for almost every stunt and special effect we see on TV, CGI or not. At the end of his tutorial tape on surfacing Ron Thorton states "There is an old saying in Hollywood , speed, quality, economy, pick two". I think success on a given project is achieved by the person that knows what to pick to meet the goal . I think on B5 Ron chose wisely . BTW of the big three spacs shows B5, Voyager, Deep Space nine my favorite is B5. -bill Article: 15604 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.sandia.gov!usenet From: "Mark S. Howard" <mark@sandia.gov> Newsgroups: comp.graphics.apps.lightwave Subject: Looking for lha archiver Date: 25 Mar 1996 23:02:36 GMT Organization: Sandia National Laboratories Lines: 10 Message-ID: <4j78mc$7ek@news.sandia.gov> NNTP-Posting-Host: sasg425.mapsnet.sandia.gov Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (X11; I; IRIX 5.3 IP22) X-URL: news:comp.graphics.apps.lightwave I'm running Lightwave on an SGI (UNIX OS) and would like to take advantage of the loads of models availble at ftp sites. Unfortunately all the stuff I have found is in .lha format. Does anyone know where I can find an lha archive utility that will run on my SGI? -- Mark S. Howard E-mail(work): mshowar@sandia.gov E-mail(home): mark@rt66.com Article: 15605 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!in1.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 25 Mar 1996 18:07:01 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <4j78ul$o32@newsbf02.news.aol.com> References: <4j6ir6$jr4@homer.alpha.net> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Xref: news2.cais.com comp.graphics.animation:33511 comp.graphics.apps.lightwave:15605 comp.graphics.packages.3dstudio:13801 When what ships? LW 5.0 / "Tombstone" or Max? ---------------------------------------- The new version of LW _____________________________________________ Lee Stranahan URL - http://users.aol.com/stranahan/main.htm Article: 15606 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!brighton.openmarket.com!decwrl!pagesat.net!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Reduced polygon count ? Message-ID: <mad.5nmq@torment.tmisnet.com> Date: 25 Mar 96 13:33:40 PST Organization: Tierra-Miga BBS Lines: 33 On Sun 24-Mar-1996 4:35p, Jan-Willem Korver wrote: JK> In <mad.5llk@torment.tmisnet.com> mad@torment.tmisnet.com (Mark Dunakin) JK> wrote: JK> >I'm sure that someone has asked this before, but I was wonderring if JK> there is JK> >a way to, after you build an object, that then you could reduce the JK> number of JK> >polygons it has? Like after I make a mountain range, but parts of it are JK> flat JK> >and havn't been moved up or anything? Did I make sense? If the answer is JK> to JK> >long or annoying to give, then just tell me where to look in the manual? JK> mmm. I'm note sure what you mean. There are several ways to reduce he JK> polygon JK> count of an object. The quantize option being one of them. JK> What exactly is it you want? JK> -- JK> ________________ JK> Jan-Willem Korver JK> MarketGraph, Haarzuilens, The Netherlands JK> e-mail: jwk@marketgraph.xs4all.nl >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> I just wanted to be able to reduce the polygon count on some of the objects that had too many polys in areas that I felt didn't need any. And thanx for the tip. I'll give it a try and see what happens. I suppose that it's time for me to reread the manuals again now that I've been using LW for a bit. thanx again...................md :) Article: 15607 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: Mon, 25 Mar 96 17:19:44 Organization: NewTek Technical Support Lines: 23 Distribution: world Message-ID: <19960325.77BFE80.FC26@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com On Sat 16-Mar-1996 19:12 , Jay wrote: J> >pin-hole light sources. Models tend to have round specular highlights J> >instead of elongated bursts seen on real objects. Look at an ad for a J> >new car and you'll see what I mean. These issues are addressable, but J> >they requier alot of work on the part of the artist. In fact. J> The highlights you see on new car ads are not generally "natural". J> Photographing cars for ads is a semi-speciality in itself. Those J> highlights are obtained by using very long and wide light sources so that J> there is one continuous reflection along the car's body. Beverages ads for J> beverages that are packaged in bottles use the same technique. Look at a new car ad and you're seeing a tribute to the airbrush, either the literal thing or the virtual one in somebody's software package. Both print and video ads undergo considerable post-processing and are no indicators of what a natural look is. They do look "cool". ****************************************************************************** * Chuck Baker * TekWorld: NewTek Tech Support BBS * * Technical Support Online Services * telnet address: bbs.newtek.com * * NewTek, Inc. * modem ports: 913-271-9299 * ****************************************************************************** Article: 15608 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!info.ucla.edu!galaxy.ucr.edu!ihnp4.ucsd.edu!munnari.OZ.AU!news.mel.connect.com.au!yarrina.connect.com.au!news.mel.aone.net.au!hba From: imagine@h130.aone.net.au (Kevin Gleeson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Suggestions Date: Sun, 24 Mar 96 23:26:11 GMT Organization: Imagine It Lines: 44 Message-ID: <4j4i2k$p1s@news.mel.aone.net.au> References: <4j165g$8gm@irk.zetnet.co.uk> NNTP-Posting-Host: d1-1.cpe.hobart.aone.net.au X-Newsreader: News Xpress 2.0 Beta #0 In article <4j165g$8gm@irk.zetnet.co.uk>, tran3d@zetnet.co.uk (Simon Blackledge) wrote: >In message <4iurkf$a9t@dfw-ixnews5.ix.netcom.com> > gregtee@ix.netcom.com(William Teegarden) writes: > > > >> --->Parent To Camera >> >============== >> >Why not offer the camera as a parent object? This way you could parent >> a >> >light behind the camera, move about the scene, and everything you look > >> >at will always be lit up. I always find lighting difficult and this >> >would be a big time saver, if only during test renderings at >> least.<---- > > > >> OK, here's a work-around. Once you have a completed camera motion >> path, save the motion, load it to a null, parent you light to the null, >> make adjustments to the light, create a key and you're done! > >> GT > > >quick thinking Batman :-} >hows work greg? > > The other habit I've been getting into on bigger scenes is to create a null and call it Camera Dolly. I then parent the Camera to it. To move the Camera, I just move the Dolly. It means you get better control over your camera because you have two paths for it - one your base Camera Track motion path and the Camera itself is then free for fine tuning its own variations of that path. Obviously you can also then attach lights or anything to the Dolly. Cheers Kevin Gleeson Hobart TAS OZ Article: 15609 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip201.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Unplugging the dongle Date: 25 Mar 1996 17:02:01 -0700 Organization: Primenet Services for the Internet Lines: 28 Sender: root@primenet.com Message-ID: <wturber.39.0D2348DE@primenet.com> References: <4j30dr$l5l@news.onramp.net> <4j4t8s$ich@vixen.cso.uiuc.edu> X-Posted-By: ip201.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <4j4t8s$ich@vixen.cso.uiuc.edu> srp@void (Stephen Pietrowicz) writes: >From: srp@void (Stephen Pietrowicz) >Subject: Re: Unplugging the dongle >Date: 25 Mar 1996 01:35:24 GMT >bauer@onramp.net wrote: >: Is it safe to attach or remove a dongle while the system is on? >No. >-- >srp@ncsa.uiuc.edu I have plugged in and unplugged LW dongles on a "hot" system many times with no ill effect. But I gotta say that I think it is a pretty stupid practice. I don't do it anymore. The only computer devices that I know of that are designed for hot swapping are special drive bays (for servers) and PCMCIA cards. Even if the dongle itself were designed for hot swapping, there may be differences in particular parallel port implementations that leave significant risks. I don't think switch boxes guarantee safety either. Not all switch boxes go open between connections. Powering down and rebooting is the safest way to go. I would observe standard anti-static practices as well (ground yourself before handling). Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15610 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip201.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: "StarGate" Effect Date: 25 Mar 1996 17:08:01 -0700 Organization: Primenet Services for the Internet Lines: 15 Sender: root@primenet.com Message-ID: <wturber.40.0D29A517@primenet.com> X-Posted-By: ip201.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] Any ideas on how to do a StarGate type effect where a face (live video sequence - not a model) would emerge through a reflective surface? The best I have come up with is to use a moving laser or other sharp light source to describe the plane that the face is breaking through. The face would be shot as it leaned forward through this plane of light. The lines that are created could then be used to construct a series of alpha and clip(or transparency) maps. The problem with this idea is that it requires a fair amount of manual manipulation though I am pretty sure it would work. Does anyone know of a more elegant solution? Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15611 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.us.world.net!ns2.mainstreet.net!bug.rahul.net!rahul.net!a2i!in-news.erinet.com!inquo!news.mira.net.au!yarrina.connect.com.au From: imagine@h130.aone.net.au (Kevin Gleeson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: New Program - Call for suggestions :) Date: Sun, 24 Mar 96 23:14:15 GMT Organization: Imagine It Lines: 46 Message-ID: <4j4hc8$p1s@news.mel.aone.net.au> References: <4il5mg$pem@shiva.usa.net> <3151CB9D.41C67EA6@gie.com> NNTP-Posting-Host: d1-1.cpe.hobart.aone.net.au X-Newsreader: News Xpress 2.0 Beta #0 In article <3151CB9D.41C67EA6@gie.com>, David Forbus <forbus@gie.com> wrote: >James Jones/Nibbles and Bits wrote: >> > > >> A varied collection of common (and some not so common) image-processing >> operations are included. >> Partial list: >> Crop, very high quality Scale, Color-to-Gray, Gray-to-Color, Flip, >> Rotate, Roll, Blur, Unsharp Mask, Convolve, Negative, Median Filter, Add >> Alpha, Split Alpha, Interlace, Deinterlace, Dissolve. In the works are >> 3/2 pulldown conversion, arbitrary pulldown conversion and >> time-expansion/contraction. >> >> ARRIBA also has an extremely flexible file renaming ability. (Change the >> base name, number of digits, period or no period, start frame number, >> frame increment number: positive or negative, extension or no extension. >> For example, reverse an entire animation in a couple of seconds!) >> > >I see a potential problem with this. For field rendered animations and >captured video. Renumbering the frames only will give you images that >constantly jump as they advance backwards. You will need to drop the >second field of the last frame and replace it with the second field >of the next to the last frame and advance backwards untill you get to >the first frame. At that point you will discard the first field of the >first frame. The entire animation or video clip will be shorter by one >frame, but have completely smooth movement at full resolution. Has >anyone done this yet? Put me on your list, I'm interested in your >product. Sounds cool......... If you have a PVR, you CAN reverse the frame numbers then change the field import order and voila! a perfect reversed interlaced animation. > >DLF I'm interested in this software for de-interlacing and re-interlacing if it's available in PAL. I just did a Web search for "Arriba" and got nowhere - where do I contact these guys. Cheers Kevin Gleeson Hobart TAS OZ Article: 15612 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip201.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 4.0 Deficiency Date: 25 Mar 1996 17:56:01 -0700 Organization: Primenet Services for the Internet Lines: 47 Sender: root@primenet.com Message-ID: <wturber.41.0D519E4E@primenet.com> References: <4j1enk$j84@guitar.sound.net> <4j2a9t$74b@newsbf02.news.aol.com> <4j6d0c$ca9@guitar.sound.net> X-Posted-By: ip201.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <4j6d0c$ca9@guitar.sound.net> Brad@newtek.com (Brad Peebler) writes: >From: Brad@newtek.com (Brad Peebler) >Subject: Re: Lightwave 4.0 Deficiency >Date: Sun, 24 Mar 1996 15:18:20 GMT [snip] >Point taken. Actions speak louder than words. I will no longer speak >about things that are in the works. I will not make personal attacks, >and I will not criticize any member of this group. Rather, I will just >try harder to do my job as product manager of LightWave 3D. As long as >this group is unhappy, I am failing. I apologize whole heartedly to >Allen, Stuart, the whole LightWave team, NewTek, and all users of >LightWave 3D. >I hope everyone will make it to NAB to see what the LightWave team has >been up to. They have been tremendously busy. [snip] >Brad Peebler >NewTek When things go well, there isn't really much to discuss. Everything is cool. Occasionally someone will post their love of a particular feature (ie. "ain't Metaform cool?"), but for the most part, this is taken for granted. Consequently, the posts in this group tend to be either complaints and arguments, information and tips or the occasional bit of rumor/gossip. A certain amount of bitching and griping is to be expected. Even if NewTek is doing everything right. So don't overdo it and try to make everybody happy. It can't be done. Timely responses to issues like, "Is the dongle the license?" would be appreciated by myself and I assume others though. I realise that there may not be an answer or resolution or that the answer may not be what I like, but a disagreeable answer is often better than no answer at all. A lot of people here are running their own businesses. So I think many of us understand some of the difficulties. I think you may be surprised by the good will that a few straight answers would generate. I believe that Stuart Ferguson's participation already generates quite a bit of that. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15613 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip201.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 4.0 Deficiency Date: 25 Mar 1996 18:17:01 -0700 Organization: Primenet Services for the Internet Lines: 32 Sender: root@primenet.com Message-ID: <wturber.42.0D64A1D2@primenet.com> References: <4j1enk$j84@guitar.sound.net> <4j2a9t$74b@newsbf02.news.aol.com> X-Posted-By: ip201.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <4j2a9t$74b@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) writes: >From: stranahan@aol.com (Stranahan) >Subject: Re: Lightwave 4.0 Deficiency >Date: 23 Mar 1996 20:59:25 -0500 >Brad Peebler wrote.. >------------------------- >By the way, I apologize if anyone was terribly offended about my prior >posting (Brian? ; ) ). It was merely an opinion and you are all of >course welcome to discuss any topic you see fit. Many people had sent >me private email complaining about the direction of the group. But it >is your group. >---------------------------- Lee Stranahan responded.. >Well, many people have posted publically about NewTek's seeming total lack >of any coherent marketing vision, and the resulting poor sales and >visibility. But it is your product to manage... [snip] I would be interested to know what the typical length of participation in this group is for those who wrote you. With the exception of a couple very long threads that went on for a long time regarding some of Lee Stranahan's comments, I don't see a real trend. In fact, I can say that some threads have been pretty consistent. Like "How can I get .avi files to be saved?" That one has been going on since August. :^) Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15614 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!usenet From: davep@access.digex.net (Dave Paige) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Suggestions Date: Tue, 26 Mar 1996 01:32:17 GMT Organization: Express Access Online Communications, USA Lines: 23 Message-ID: <31574542.5907023@news.digex.net> References: <31500285.332A@oo.com> <4iurkf$a9t@dfw-ixnews5.ix.netcom.com> <wturber.983.00396BF2@primenet.com> <31569F47.4097@oo.com> <3156C089.71FD@erinet.com> NNTP-Posting-Host: dcc11780.slip.digex.net X-Newsreader: Forte Agent .99d/32.182 Andrew Hofman <andyh@erinet.com> wrote: >If you're going to use a null to control camera movement, you need to delete all >of the camera's keyframes and leave it centered at 0,0,0 with no rotation. >Anything else, and you'll go insane trying to guess where it will end up when you >move it. You then treat the null as if it were the camera. The tough part is >remembering not to start moving the camera itself. > >-- >Andrew Hofman >LumaQuest Productions >andyh@erinet.com >513-643-7333 I disagree. I use a null all the time to move and or rotate the camera. One way to help keep it straight is to think of the null object as the head of a tripod on wheels. I use the null to move the camera and often just rotate the camera for aim. This method has worked fine for me for years. Dave Paige Alfheim Imaging dave@access.digex.net Article: 15615 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!tank.news.pipex.net!pipex!news.sprintlink.net!info.evansville.net!usenet From: typhoto <typhoto@evansville.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: standalone renderer for LW needed Date: Mon, 25 Mar 1996 19:40:03 -0600 Organization: http://www.evansville.net/~typhoto Lines: 8 Message-ID: <31574AF3.64DD@evansville.net> References: <4iu4ll$n4h$1@mhadg.production.compuserve.com> <945.6655T563T571@mt-inc.com> NNTP-Posting-Host: pm03-port21-tier1.evansville.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) > The standalone renderer is included free with each copy of Lightwave, and > may be installed on as many render-only systems as you like. > Yes, if they are networked together. -- Typhoto Article: 15616 Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!newsfeed.internetmci.com!in2.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail From: stevok@melbourne.DIALix.oz.au (Steven Johansen) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Reduced polygon count ? Date: 26 Mar 1996 11:56:12 +1100 Organization: DIALix Services, Melbourne, Australia. Lines: 19 Sender: stevok@melbourne.DIALix.oz.au Message-ID: <4j7fbc$jlt$1@melbourne.DIALix.oz.au> References: <mad.5llk@torment.tmisnet.com> NNTP-Posting-Host: stevok@melbourne.dialix.oz.au mad@torment.tmisnet.com (Mark Dunakin) writes: >I'm sure that someone has asked this before, but I was wonderring if there is >a way to, after you build an object, that then you could reduce the number of >polygons it has? Like after I make a mountain range, but parts of it are flat >and havn't been moved up or anything? Did I make sense? If the answer is to >long or annoying to give, then just tell me where to look in the manual? >thanx...............md :) Lightwave has no automatic function to reduce the poly count You can of course select polygons alongside one another manually and then merge them. I would generally consider this method too tedious to contemplate,particularly on a conplex object. Steven -- X Article: 15617 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news3.noc.netcom.net!noc.netcom.net!zdc!zippo!drn From: nir@zapa.co.il Newsgroups: comp.graphics.apps.lightwave Subject: Evolving fire clouds Date: 25 Mar 1996 13:16:02 -0800 Organization: Zapa Digital Arts Lines: 15 Sender: http@doc.zippo.com Message-ID: <4j72ei$2vu@doc.zippo.com> NNTP-Posting-Host: kube21.access.net.il All :) For an Intro I make, I need some 10 seconds of mushroom fire clouds, like those resulting from almost every explosion in the movies, slowly evolving/developing. They should be zoomed in so they fill the entire screen. I have the Pyromania Cd-Rom, but it's of no use in this case. I went to the local Image Bank database, and they have nothing that suits me. Anyone knows of a royalty-free source for this effect? Please mail me directly. -- Nir A. Hermoni, Israel. Lead 3D animator for Zapa Digital Arts Ltd. nir@zapa.co.il Visit our web site at http://www.zapa.co.il Article: 15618 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netcom.com!fishxing From: rolfb@efn.org (Rolf Brown) Subject: Import meshes from 3ds? Message-ID: <31573251.58276991@10.0.2.1> Sender: fishxing@netcom15.netcom.com Reply-To: rolfb@efn.org Organization: j%nki~wĀRJ3M-26XPLZ8L-BFGD44CT-1EA6BC82 X-Newsreader: Forte Agent .99d/32.182 Date: Mon, 25 Mar 1996 23:55:30 GMT Lines: 4 Is there a way or a plugin to import meshes from 3d Studio? I'd really like something that could do this. Thanks Article: 15619 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in2.uu.net!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.apps.lightwave Subject: Re: Reduced polygon count ? Date: 25 Mar 1996 02:35:46 GMT Organization: Digital Equipment Corporation Lines: 16 Distribution: world Message-ID: <4j50q2$9ks@nntpd.lkg.dec.com> References: <mad.5nmq@torment.tmisnet.com> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com |>I just wanted to be able to reduce the polygon count on some of the objects |>that had too many polys in areas that I felt didn't need any. And thanx for |>the tip. I'll give it a try and see what happens. I suppose that it's time for |>me to reread the manuals again now that I've been using LW for a bit. |>thanx again...................md :) |> I have an object that was done using Metaform. It had several flat spots that metaform subdivided. I simply selected the polys that I felt did not serve a purpose and merged them. Worked fine. here are a few gottyas 1. 1 of the merged polys became nonplainer.(I tripled it but was still ahead) 2. Watch the surface names. If you triple a poly it will take on the attributes of the current surface. -bill Article: 15620 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.bctel.net!nntp.pinc.com!usenet From: ics@pinc.com (Ivan Sinclair) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Please look at my LW Shockwave ... Date: Tue, 26 Mar 1996 04:03:01 GMT Organization: Softwords Research International Ltd. Lines: 14 Message-ID: <31576c01.72969583@news.pinc.com> References: <3151EF18.4672@panix.com> NNTP-Posting-Host: spider.pinc.com X-Newsreader: Forte Agent .99d/32.182 On Thu, 21 Mar 1996 19:06:48 -0500, Gabe Evans <gevans@panix.com> wrote: >If anyone is interested, I just (last night @ 4 >AM!) finished a litle shockwave animation using LW for a friend's >website. It's a 50's Buck Rogers style rocket ship and is at >http://www.astrogate.com The best thing is it's only 28K! Very cool...especially for 28k! Frames, Shockwave and Lightwave.... killer combo. <><><><><><><><><><><><><><><><><><> Ivan Sinclair - ics@pinc.com Softwords Research - http://vvv.com/ <><><><><><><><><><><><><><><><><><> Article: 15621 Path: news2.cais.com!news.cais.net!news.ac.net!pacifier!gatech!newsfeed.internetmci.com!dimensional.com!winternet.com!inforamp.net!ts37-04.tor.inforamp.net!user From: scrutnzr@inforamp.net (Jim May) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: W95 Game SDK Date: 26 Mar 1996 04:03:55 GMT Organization: M.O.R.E. Men Of Reason -- Everywhere! Lines: 20 Message-ID: <scrutnzr-2503962310040001@ts37-04.tor.inforamp.net> References: <Dot3sw.J0x@tx1.elex.co.il> NNTP-Posting-Host: ts37-04.tor.inforamp.net X-Newsreader: Yet Another NewsWatcher 2.1.5 Xref: news2.cais.com comp.graphics.animation:33523 comp.graphics.apps.lightwave:15621 comp.graphics.packages.3dstudio:13811 In article <Dot3sw.J0x@tx1.elex.co.il>, "gil" <hakim@tx1.elex.co.il> wrote: > Hello, > Does anyone know if DirectDraw (game SDK ) supports the 640x400x256 > resolution ? I mean somebody have been using it at all? If so, what version > was it? > > Cheers. > Gil AFAIK, it does. We are using the GDK with our software, and it includes a little demo hack called "The Fox and the Bear" that works in that resolution. Don't pin me on it though. I'm not our programmer, and we are using 640x480x65K... Jim May Article: 15622 Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!dimensional.com!winternet.com!inforamp.net!ts37-04.tor.inforamp.net!user From: scrutnzr@inforamp.net (Jim May) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help Find Lee Stranahan a Job! Date: 26 Mar 1996 04:01:43 GMT Organization: M.O.R.E. Men Of Reason -- Everywhere! Lines: 96 Message-ID: <scrutnzr-2503962307500001@ts37-04.tor.inforamp.net> References: <4h4o4g$cej@tilde.csc.ti.com> <4i5q7f$afr@newsbf02.news.aol.com> <scrutnzr-1703960014410001@ts18-04.tor.inforamp.net> <4ipa1g$868@homer.alpha.net> <scrutnzr-2403962304160001@ts47-14.tor.inforamp.net> <Pine.SUN.3.91.960325143007.27626A-100000@a NNTP-Posting-Host: ts37-04.tor.inforamp.net X-Newsreader: Yet Another NewsWatcher 2.1.5 In article <Pine.SUN.3.91.960325143007.27626A-100000@access1.digex.net>, Ernie Wright <erniew@access1.digex.net> wrote: > Jim May wrote: > > > Most businesses that exist "to make money" don't. That is because making > > money is not an end (that is, not a proper "final cause"), but a _means_ > > to something else. This is evidenced by the fact that money has no value > > except in its ability to purchase directly useful things. Money itself is > > only a means to actual values. > > Money doesn't "have" value; it *is* value. To whom? and for what? > > "Making money" as a purpose necessarily implies the question "what for"? > > There is no "what for" with final causes; they represent the end of the > > string of "why"s. > The only end of the string of why's is the big ontological > Why. (I've been getting the "off-topic" nervous itch with this thread (especially since I started this particular angle), so I am going to purposefully stop posting after this. No duck intended.) There is no ontological "why". Existence exists, has always been, and will always be (whatever form it may take.) > Businesses exist to make money, by definition. "Businesses that don't > exist to make money" is oxymoronic. Cooperatives, user groups, non- > profit organizations and governments may view money as merely a means. > Businesses, in order to be successful, must regard profit as an end > (often not the only one, and this is where the "final cause" idea will > lead you astray--it admits of only one end). It will not lead _me_ astray, simply because of the fact that I know that money is not an end in itself -- it has value only in terms of what it can buy -- or what is sold for it. In other words, in an exchange economy, money comes to "stand for" _wealth_. ("Wealth" here means: material goods/values made by man. A toothbrush is wealth, so is a Twinkie or a Porsche). Money is an _abstraction_ of wealth; it is used because it makes practical large transactions. Bartering with OPEC for oil is simply impossible, for instance. Add to this transactions that take place over years (credit), and non-perishable money is simply indispensable. But your paper bills are only desirable so long as they are exchangeable for actual goods. If those goods are no longer there (after a bad catastrophe or war, suppose), what will you do? *Is* money still value? To whom, and for what? Are you familiar with the German hyperinflation of 1920, or more recent equivalents? If money is value, those countries ought to be filthy rich, down to the last starving child, yes? If this implicit, but necessary, aspect of money is understood, then it _is_ true that the final cause of business is "to make money", i.e. _to create wealth_. But when you get right down to the nitty gritty, what the business _creates_ is its product/service. When it gets paid in money, it is simply converting that wealth into a liquid (abstract) form, to be reconverted into real goods (employee services, hardware) as needed _for the continued and increased production of more and better product_. I couldn't figure out why my father told me that he worked "to make money", but his company actually made auto parts... until I understood the abstraction. If, however, you lose sight of this connection, you get all the mayhem that I described before; since money is an abstraction, it does not by itself refer to any particular _means_ of its acquisition. Unless you know that "making money" means to create wealth (product), you are prone to elevating "making money" into an out-of-context absolute that results in your indifference to what you actually do (since it is only the means, and any means will do). Who cares what's going on, if the money's rolling in... those damn programmers look stupid in those shirts, I'll have to clamp down. And why aren't the animators here on time???... > If you mean that a business should have a "vision," a purpose in addition > to making money, that's not controversial at all. But it's also not > sensibly defended by appealing to Aristotle. > > - Ernie I don't understand that in the least -- non sequitur. There is no question of a vision or purpose outside of _creating wealth_ for a business. It is the creation of that wealth that _is_ the vision. Creating it well. Creating more for less cost. Creating the best that has ever been. Creating what has never been seen before. And all the daily efforts that make it worth it. Is the money a good thing? Yes. Is it a motivator? Yes. Is it the final cause? No. I'd give up a thrice-more lucrative copier repair job for this -- any day. Jim May Article: 15623 Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!news.cc.swarthmore.edu!netnews.upenn.edu!dsinc!newsfeed.pitt.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.leonardo.net!nntp.adnetsol.com!news From: KEVIN MCLAINE <kmclaine@adnetsol.com> Newsgroups: comp.graphics.apps.lightwave Subject: Computer Graphics Job Offer Date: Sat, 23 Mar 1996 16:43:09 -0800 Organization: 3RD Dimension Technologies, Inc. Lines: 19 Message-ID: <31549A9D.33E1@adnetsol.com> NNTP-Posting-Host: dialup209.adnetsol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win16; I) WORK FROM YOUR HOME WITH YOUR COMPUTER 3RD Dimension Technologies, INC, a Hollywood special FX company searching for computer literate people to contract with to assist in 3D graphics. Will train but must already know Windows 3.1 or better. System Requirements 486 DX 2-66, 8 meg RAM IBM PC or compatable Super VGA Color Monitor Running Windows 3.1 or better For more info call Tracy or Robin at 800/455-3558 Article: 15624 Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!news.cc.swarthmore.edu!netnews.upenn.edu!dsinc!newsfeed.pitt.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.leonardo.net!nntp.adnetsol.com!news From: KEVIN MCLAINE <kmclaine@adnetsol.com> Newsgroups: comp.graphics.apps.lightwave Subject: Computer Graphics Job Offer Date: Sat, 23 Mar 1996 16:43:19 -0800 Organization: 3RD Dimension Technologies, Inc. Lines: 19 Message-ID: <31549AA7.34C7@adnetsol.com> NNTP-Posting-Host: dialup209.adnetsol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win16; I) WORK FROM YOUR HOME WITH YOUR COMPUTER 3RD Dimension Technologies, INC, a Hollywood special FX company searching for computer literate people to contract with to assist in 3D graphics. Will train but must already know Windows 3.1 or better. System Requirements 486 DX 2-66, 8 meg RAM IBM PC or compatable Super VGA Color Monitor Running Windows 3.1 or better For more info call Tracy or Robin at 800/455-3558 Article: 15625 Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!news.cc.swarthmore.edu!netnews.upenn.edu!dsinc!newsfeed.pitt.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.leonardo.net!nntp.adnetsol.com!news From: KEVIN MCLAINE <kmclaine@adnetsol.com> Newsgroups: comp.graphics.apps.lightwave Subject: Computer Graphics Job Offer Date: Sat, 23 Mar 1996 16:43:32 -0800 Organization: 3RD Dimension Technologies, Inc. Lines: 19 Message-ID: <31549AB4.46B5@adnetsol.com> NNTP-Posting-Host: dialup209.adnetsol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win16; I) WORK FROM YOUR HOME WITH YOUR COMPUTER 3RD Dimension Technologies, INC, a Hollywood special FX company searching for computer literate people to contract with to assist in 3D graphics. Will train but must already know Windows 3.1 or better. System Requirements 486 DX 2-66, 8 meg RAM IBM PC or compatable Super VGA Color Monitor Running Windows 3.1 or better For more info call Tracy or Robin at 800/455-3558 Article: 15626 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.msfc.nasa.gov!elroy.jpl.nasa.gov!usc!newshub.cts.com!usenet From: corvine@cts.com (Scott Slaby) Newsgroups: comp.graphics.apps.lightwave Subject: Kiska-Blitz "The Mother of all models" Date: Mon, 25 Mar 1996 06:48:54 GMT Organization: Corvine Productions Lines: 13 Message-ID: <4j8415$gqi@news2.cts.com> NNTP-Posting-Host: corvine.cts.com heck it out, and let me know what you think... Nothing fancy on the page, but please check out the models and let me know what you think... All the models were modeled completely in 3D Studio R. 4. The page is still under construction, and is more of a test at this point, but will be upgraded during the next few weeks... http://www.free.cts.com/sd/c/corvine/ Scott Slaby Corvine Production corvine@cts.com Article: 15627 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.msfc.nasa.gov!sgigate.sgi.com!nntp-hub2.barrnet.net!nntp-ucb.barrnet.net!tfs.com!usenet From: Michael L Weiss <mlw@tfs.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Looking for lha archiver Date: Mon, 25 Mar 1996 23:11:36 -0800 Organization: TRW Enterprise Solutions, Oakland, CA Lines: 16 Message-ID: <315798A8.31DFF4F5@tfs.com> References: <4j78mc$7ek@news.sandia.gov> NNTP-Posting-Host: 140.145.228.1 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (X11; I; SunOS 4.1.3 sun4m) Mark, Try Host ftp.cc.gatech.edu (130.207.9.11) Last updated 03:08 21 Mar 1996 Location: /ac88/linux/utils/compress FILE -rw-r--r-- 86043 bytes 14:00 31 Jan 1994 lha-1.00.tar.Z I use this on my SUN and it seems to work fine. You will need to be able to compile as it is just the source. Michael L. Weiss mlw@tfs.com Article: 15628 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Reduced polygon count ? Message-ID: <mad.5o4y@torment.tmisnet.com> Date: 25 Mar 96 22:09:35 PST Organization: Tierra-Miga BBS Lines: 22 MD> JK> mmm. I'm note sure what you mean. There are several ways to reduce he MD> JK> polygon MD> JK> count of an object. The quantize option being one of them. MD> JK> What exactly is it you want? MD> JK> -- MD> JK> ________________ MD> JK> Jan-Willem Korver MD> JK> MarketGraph, Haarzuilens, The Netherlands MD> JK> e-mail: jwk@marketgraph.xs4all.nl MD> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> I tried the Quantize and it didn't do what I wanted. So I guess I'll have to just do things the old fassioned way "and the very, very long way" of just going through after I'm done building an object and just try to find polys that I can merge into one..........I thought that LW had some easy way to do this, but I guess not........:( .........md Article: 15629 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news.iag.net!news.worldpath.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert From: cgolchert@gatecoms.gatecom.com (Chris Golchert) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Dust Date: 26 Mar 1996 01:01:32 GMT Organization: Gateway Communications Inc. Lines: 65 Message-ID: <4j7flc$j9h@www.gatecom.com> References: <4j4s99$rnb@www.gatecom.com> <0000940a+000025c3@msn.com> NNTP-Posting-Host: gatecoms.gatecom.com X-Newsreader: TIN [version 1.2 PL2] Albert Mejias (Albert_Mejias@msn.com) wrote: : >>> : is there anyone using Dust out there...any comments?? : Chris : <<< : "Just say NO to drugs." thank, world of help, glad you could help. Short: Allround 3D-Tool (Imagine, Lightwave, MaxonCinema4D) Author: epgbc@cluster1.urz.Uni-Halle.DE (Andreas Maschke) Uploader: epgbc@cluster1.urz.Uni-Halle.DE (Andreas Maschke) Type: gfx/3d Dust2.46 is an object-sequence-processor creating 3D-F/X. The programms Imagine, Lightwave3D and MaxonCinema4D are supported directly. Features: -local morph-operator producing exciting effects (morphs, animated boolean effects, ...) -object-smoothing using splines ! -twirl-effect -Dust is some kind of a programming language: *creating of faces (programmed creation of objects !) *moving of points (programmed deformation of objects !) *for-loops *if-statement *global variables *string-formatting *numeric arguments *nice calculator-mode -metamorphosis between any two objects: *closed-surface-morph (like liquids) *triangle-morph (like explosions) *build-morph ("beam-me-up"-effect -1D/2D/3D-waves of different types -realistic water-waves -more realistic explosions -displacement-maps -easy-to-use particle-system -unlimited number of objects, preview-windows, ... -FAST Lightwave<->Imagine-converter keeping subgroups -powerfull online help, no command-description without an example -VERY FAST loading/saving/converting objects -UNIX-like feeling: shell, command-completion, external windows, speed, ... There are more than 200 commands you can execute interactively. Dust can process batch-files and has an ARexx-Port, too. (You can treat it as "External ARexx-Port for Imagine/Lightwave") This is the unregistered version which doesn't feature some commands. To get registered send $25+postage to the author: Andreas Maschke ZenkerstraĆ”e 5 06108 Halle/Saale Germany Phone: ++49 (0)345/5170331 EMail: epgbc@cluster1.urz.Uni-Halle.DE Article: 15630 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!tudelft.nl!news From: Wooly Mittens <0201367@ptfe12.hro.nl> Newsgroups: comp.graphics.apps.lightwave Subject: Re: standalone renderer for LW needed Date: 26 Mar 1996 07:49:22 GMT Organization: Delft University of Technology Lines: 20 Message-ID: <4j87i2$r8g@mo6.rc.tudelft.nl> References: <4iu4ll$n4h$1@mhadg.production.compuserve.com> <945.6655T563T571@mt-inc.com> <31574AF3.64DD@evansville.net> NNTP-Posting-Host: dutsp211.stm.tudelft.nl typhoto <typhoto@evansville.net> wrote: > > > The standalone renderer is included free with each copy of Lightwave, and > > may be installed on as many render-only systems as you like. > > > > Yes, if they are networked together. > > -- > Typhoto What I'm looking for is a render blanker ;) Every time my computer is idle for more than 30 minutes, lighwave should start rendering a scene. It would also be nice to specify more than two scenes to render in succession (I hate putting my alarm clock at 3:00 AM). Wooly Mittens. Article: 15631 Path: news2.cais.com!news.cais.net!news.sfo.com!news.zeitgeist.net!imci5!imci4!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Tue, 26 Mar 1996 03:41:46 -0500 Organization: The Ohio State University Lines: 11 Message-ID: <3157ADCA.5488@osu.edu> References: <4j4cr5$2jo@nnrp1.news.primenet.com> <4j4rvd$1ch@newsbf02.news.aol.com> <4j6ir6$jr4@homer.alpha.net> NNTP-Posting-Host: slip6-6.acs.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB2 (WinNT; I) Xref: news2.cais.com comp.graphics.animation:33539 comp.graphics.apps.lightwave:15631 comp.graphics.packages.3dstudio:13817 > 3DS Max uses the HEIDI system of drivers, developed by Autodesk > subsidiary Ithaca Software, makers of HOOPS. It doesn't use > OpenGL, but it does use many 3D hardware accelerator cards. > How HEIDI compares to WinNT-level OpenGL is open to discussion. MAX also has support for Open GL too. So if you have a 3D board that doesn't have Heidi drivers, but does have Open GL drivers then you wil still be able to do real-time rendering. Not sure if you can have real-time texture mapping without Heidi though. Jeff Article: 15632 Path: news2.cais.com!news.cais.net!netaxs.com!panix!news.cloud9.net!news.sprintlink.net!nuclear.microserve.net!news.paonline.com!usenet From: wave-length@netwrx.net (Richard Garrison) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Abekas or .TAR drivers for Win, WinNT Date: Tue, 26 Mar 1996 07:50:31 GMT Organization: NETWRX Lines: 16 Message-ID: <4j87js$7q@news.paonline.com> References: <3156C332.78E1@erinet.com> Reply-To: wave-length@netwrx.net NNTP-Posting-Host: ppp104.netwrx.net X-Newsreader: Forte Free Agent 1.0.82 Andrew Hofman <andyh@erinet.com> wrote: >Does anyone know where I could scare up an Abekas or .TAR driver for >Exabytes? I need to run one under WinNT (Alpha) or Win95 (Intel). >Thanks. >-- >Andrew Hofman >LumaQuest Productions >andyh@erinet.com >513-643-7333 I found one just by doing a search for TAR drivers. I don't have the file currentl;y but they are out there. Article: 15633 Path: news2.cais.com!news.cais.net!news.sfo.com!news.zeitgeist.net!imci5!imci4!newsfeed.internetmci.com!howland.reston.ans.net!torn!istar.net!news2.toronto.istar.net!usenet From: David Koegler <dkoegler@lis.ab.ca> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Unplugging the dongle Date: 26 Mar 1996 08:00:45 GMT Organization: i*internet inc. Lines: 3 Message-ID: <4j887d$cv2@news2.toronto.istar.net> References: <4j30dr$l5l@news.onramp.net> <4j4s70$rnb@www.gatecom.com> NNTP-Posting-Host: 198.161.89.217 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.22 (Windows; I; 16bit) As long as you don't let out that little puff of white smoke or blue sparks from the board, son... Article: 15634 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.rain.org!aarone From: aarone@rain.org (Aaron Estrada) Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation Subject: Re: TV: Why always LW and not 3DS? Followup-To: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation Date: 26 Mar 1996 09:20:57 GMT Organization: RAIN Public Access Internet (805) 967-RAIN Lines: 44 Distribution: world Message-ID: <4j8ctp$78i@news.rain.org> References: <4i2qf6$2m5@dfw-ixnews4.ix.netcom.com> <4i6uah$hdu@newsbf02.news.aol.com> <4ifs29$44o@nnrp1.news.primenet.com> <wturber.981.00A3F792@primenet.com> <4iilqr$466@news.ios.com> <wturber.29.13A6A1B5@primenet.com> <4j1jlg$4pd@nntpd.lkg.dec.com> NNTP-Posting-Host: aarone@coyote.rain.org X-Newsreader: TIN [version 1.2 PL2] Xref: news2.cais.com comp.graphics.packages.3dstudio:13818 comp.graphics.apps.lightwave:15634 comp.graphics.animation:33541 leimberger@marbls.enet.dec.com wrote: : |>I should be more explicit. NewTek would heavily promote that a particular : |>show used LightWave when the version of LightWave that could actually be : |>purchased simply couldn't produce the same results or could do so only with a : |>tremendous amount of extra effort. It is called stretching the truth - : |>particularly when you use such a stretch to sell your product. Like I said in : |>the part of my post that you did not include, there ARE some definite benefits : |>to this process. NewTek used to stretch the truth a lot in their promotional : |>materials and it has always bothered me a bit. : |> : |> : |> : |>Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com : |>Studio 522 Productions |http://www.primenet.com/~wturber : |>http://www.studio522.com |ftp.primenet.com/users/w/wturber : Jay, : I don't think NewTek is alone in this type of activity. I would imagine all : software developers have Beta Testers and that when it comes time to place : an AD I don't think they would pass by a great pic done by one of their : beta versions, especially if the features are to be included in the next : release. BTW what features were used in B5 that you found were missing ? : -bill For example, Electric Image Inc. is always saying how thier product is used in features. Well, when I was working at Dream Quest Images, E.I.I practically GAVE D.Q. copies of EIAS so that thay would use them on a feature. (the Mask) They also say that it is the "first desk-top animation product used in a feature ride-film" which is true, but it is the same deal. They GAVE D.Q. the beta versions. It all boils down to, you scratch my back (software companies) and I'll scratch yours (production company) The software company gets an endorsment, and the animation company gets free buggy software. Other animation companies buy the hype, and then the software. Simple. -Aaron Article: 15635 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.rain.org!aarone From: aarone@rain.org (Aaron Estrada) Newsgroups: comp.graphics.apps.lightwave Subject: Re: TV: Why always LW and not 3DS? Date: 26 Mar 1996 09:26:44 GMT Organization: RAIN Public Access Internet (805) 967-RAIN Lines: 15 Message-ID: <4j8d8k$78i@news.rain.org> References: <4hvso0$hem@nntpd.lkg.dec.com> <4ifa9v$sn5$1@mhade.production.compuserve.com> NNTP-Posting-Host: aarone@coyote.rain.org X-Newsreader: TIN [version 1.2 PL2] Simple answer to "TV: Why always LW and not 3DS?" 3DSes motion blur looks like crap. For stills, I kinda think it has a cool look, but some how in animation, the edges fall apart. The motion blur is bad. Also, the interface is cryptic and weak. Does anyone here seen the 3DS demo reel? Do you know what I am talking about with the motion blur? Does any one here know WHY the motion blur looks so bad? I hope they fix the renderer for MAX, becuase it looks like it is going to be a pertty cool program. (IF they change the render engine!) -Aaron Article: 15636 Path: news2.cais.com!news.cais.net!netaxs.com!panix!news.denver.eti.net!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.linknet.net!usenet From: Mike Daniel <mdaniel@linknet.net> Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Mon, 25 Mar 1996 21:27:58 +0000 Organization: Vizul FX Lines: 23 Message-ID: <31570FDE.1439@linknet.net> References: <4j4cr5$2jo@nnrp1.news.primenet.com> <4j4rvd$1ch@newsbf02.news.aol.com> <4j6ir6$jr4@homer.alpha.net> NNTP-Posting-Host: dsrvrus2-3.linknet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (WinNT; I) Xref: news2.cais.com comp.graphics.animation:33542 comp.graphics.apps.lightwave:15636 comp.graphics.packages.3dstudio:13819 John Foust wrote: > > In article <4j4rvd$1ch@newsbf02.news.aol.com>, stranahan@aol.com says... > > > >The cat has been let out of the bag - the next version of LW has Open GL > >integrated. That seems to answer that.... > > > >When it ships is another story, of course... > > 3DS Max uses the HEIDI system of drivers, developed by Autodesk > subsidiary Ithaca Software, makers of HOOPS. It doesn't use > OpenGL, but it does use many 3D hardware accelerator cards. > How HEIDI compares to WinNT-level OpenGL is open to discussion. > > When what ships? LW 5.0 / "Tombstone" or Max? > > - John Also remember where the OpenGL Originated SGI You know how fast they are. <-MD-> Article: 15637 Path: news2.cais.com!news.cais.net!news.cais.com!news From: mike@cais.com (Michael D. Bartman) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help Find Lee Stranahan a Job! Date: Tue, 26 Mar 1996 13:49:30 GMT Organization: Capital Area Internet Service info@cais.com 703-448-4470 Lines: 59 Message-ID: <4j8sbs$3l2@news.cais.com> References: <4h4o4g$cej@tilde.csc.ti.com> <4i5q7f$afr@newsbf02.news.aol.com> <scrutnzr-1703960014410001@ts18-04.tor.inforamp.net> <4ipa1g$868@homer.alpha.net> <scrutnzr-2403962304160001@ts47-14.tor.inforamp.net> NNTP-Posting-Host: mike.cais.com X-Newsreader: Forte Free Agent 1.0.82 scrutnzr@inforamp.net (Jim May) wrote: >In article <4ipa1g$868@homer.alpha.net>, syndesis@inc.net (John Foust) wrote: >> What if someone comes along and shows that programmers wearing >> t-shirts has no detrimental effect, or shows that putting two >> sales droids in suits helps the bottom line? >Then these facts are integrated with your final cause, and decisions are >made based on them (if needed). NOT because everybody else is doing it, >and NOT because of imagined customer or public perceptions. > >> - John >Jim M. Funny thing about those customer perceptions...they aren't always what you would expect. I once worked for a software house that did nothing but contract work. We typically wore jeans and T-shirts, but when meeting with clients we were told to wear suits, or at least shirt and tie. I did so, and usually got a lot of questions and arguments from customers (bankers in this case) before managing to convince them that what we were doing was what they wanted (they thought they knew what they wanted but if we'd delivered what they were asking for, they wouldn't have been happy at all...you know how it goes ;^). One day they showed up at our office unannounced ("We were in the neighborhood...") and I ended up demoing what we had finished...while wearing jeans and T-shirt. Not only were they not bothered by my attire, they didn't argue of suggest a thing, but ate up everything I said as gospel! We experimented with this a bit more with visits to their place and found that the more casually we dressed, the less they questioned our abilities. My theory is that *they* wore suits, and so did all of their programmers, but they knew that none of their people were up to the task....which is why they had hired us. When we dressed like they did, they subconsiously assumed we didn't know any more than they did, and got worried and questioned everything. When we dressed more like thier vision of "hackers", they had a lot more confidence that we knew what we were doing and would give them a workable solution. I don't think they were aware of this behavior, but it was real and it was consistent over several months (like I said, we tested it). The moral of the story is that you shouldn't dress or act like your clients. You should dress and act like your clients expect top people in your field to dress and act. If this means suit and tie and play golf, then that's what will get you the best relationship with them. If that means jeans and T-shirt and drinking sodas and eating pizza, then do it (or at least make it look like thats what you do). Make the customer feel comfortable and they will want to keep dealing with you. Of course, you also have to deliver what they want at a price they find acceptable, but that should be obvious. :^) -- Mike "it's good manners as much as posing" Bartman -- Article: 15638 Path: news2.cais.com!news.cais.net!news.cais.com!news From: mike@cais.com (Michael D. Bartman) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help Find Lee Stranahan a Job! Date: Tue, 26 Mar 1996 13:52:19 GMT Organization: Capital Area Internet Service info@cais.com 703-448-4470 Lines: 21 Message-ID: <4j8sh9$3l2@news.cais.com> References: <4h4o4g$cej@tilde.csc.ti.com> <4i5q7f$afr@newsbf02.news.aol.com> <scrutnzr-1703960014410001@ts18-04.tor.inforamp.net> <4ipa1g$868@homer.alpha.net> <scrutnzr-2403962304160001@ts47-14.tor.inforamp.net> <Pine.SUN.3.91.960325143007.27626A-100000@a NNTP-Posting-Host: mike.cais.com X-Newsreader: Forte Free Agent 1.0.82 Ernie Wright <erniew@access1.digex.net> wrote: >Jim May wrote: >> Most businesses that exist "to make money" don't. That is because making >> money is not an end (that is, not a proper "final cause"), but a _means_ >> to something else. This is evidenced by the fact that money has no value >> except in its ability to purchase directly useful things. Money itself is >> only a means to actual values. >Money doesn't "have" value; it *is* value. Nope, money, like everything else, *has* value. This value will, like all value, vary from one person to another, and from one time to another. If you want to know the value of your money, see what people are willing to exchange for it. -- Mike "in itself it's just paper" Bartman -- Article: 15639 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!cs.utexas.edu!math.ohio-state.edu!usc!elroy.jpl.nasa.gov!news.msfc.nasa.gov!sgigate.sgi.com!nntp.coast.net!zombie.ncsc.mil!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!nnt From: Tim_Irvin@fcircus.sat.tx.us (Tim Irvin) Subject: Re: LWPro Compilation Book Message-ID: <19960325.74BF680.13C1A@fcircus.sat.tx.us> Sender: news@endicor.com (Usenet News System) Nntp-Posting-Host: vizzini.endicor.com Organization: The Flying Circus Amiga BBX, San Antonio, Texas X-Newssoftware: BBX-UMB 1.06l (February 20, 1995) References: <4it9sa$74j@nntp1.best.com> Date: Tue, 26 Mar 1996 03:43:54 GMT Lines: 18 Same thing happened to me. I had to call them and have them credit my account. I will still purchase the book, but I rather not pay for it till I recieve it! Hope this is not a NewTek repeat. Tim-- Tim@Endicor.Com Tim_Irvin@fCircus.Sat.Tx.Us "Who Needs Sleep, When You Have LightWave!?" Article: 15640 Path: news2.cais.com!news.cais.net!news1.erols.com!newsmaster@erols.com From: croman@erols.com Newsgroups: comp.graphics.apps.lightwave Subject: Toaste/LW list Date: 26 Mar 1996 02:11:28 GMT Organization: Zio Productions, Inc. Lines: 5 Message-ID: <4j7jog$qja@news6.erols.com> NNTP-Posting-Host: pppb70.erols.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) Can anyone please tell me the address to subscribe to these two lists? Thanks C.Roman Article: 15641 Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!tank.news.pipex.net!pipex!btnet!zetnet.co.uk!usenet From: tran3d@zetnet.co.uk (Simon Blackledge) Newsgroups: comp.graphics.apps.lightwave Subject: Re: "StarGate" Effect Date: Tue, 26 Mar 1996 10:17:09 +0100 Lines: 39 Message-ID: <4j8ir8$q2o@irk.zetnet.co.uk> References: <wturber.40.0D29A517@primenet.com> NNTP-Posting-Host: victoria.zetnet.co.uk In message <wturber.40.0D29A517@primenet.com> wturber@primenet.com (Walter (Jay) Turberville (III)) writes: > Any ideas on how to do a StarGate type effect where a face (live video > sequence - not a model) would emerge through a reflective surface? The best I > have come up with is to use a moving laser or other sharp light source to > describe the plane that the face is breaking through. The face would be shot > as it leaned forward through this plane of light. The lines that are created > could then be used to construct a series of alpha and clip(or transparency) > maps. > The problem with this idea is that it requires a fair amount of manual > manipulation though I am pretty sure it would work. Does anyone know of a > more elegant solution? > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com > Studio 522 Productions |http://www.primenet.com/~wturber > http://www.studio522.com |ftp.primenet.com/users/w/wturber Well i might be wrong but i think the shot in SG was shot and cgi. I`m not sure one the first shot,but ans he comes thorough the other side,it was done like so 1,they built a special tank,the camera had to be placed at an exact angle so no reflections were seen on the tank 2,as he pushed his head into the tank lot of air bubles were stuck to his face,so the got him to dunck his head,quickly wipe his face to disperce all the execess bubbles then look around then take his head out. 3,reverse the shot. -- Simon Blackledge tran3d@zetnet.co.uk Creators of Digital Visual Effects ----------------------------- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV----------------------------- ----------------------------- Article: 15642 Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!tank.news.pipex.net!pipex!btnet!zetnet.co.uk!usenet From: tran3d@zetnet.co.uk (Simon Blackledge) Newsgroups: comp.graphics.apps.lightwave Subject: Re: NewTek Fix the NT-AVI.P please Date: Tue, 26 Mar 1996 10:30:08 +0100 Lines: 26 Message-ID: <4j8irt$q2o@irk.zetnet.co.uk> References: <3153E2FE.6F4B@cats.ucsc.edu> <4j77hj$rc3@guitar.sound.net> NNTP-Posting-Host: victoria.zetnet.co.uk In message <4j77hj$rc3@guitar.sound.net> format <format@guitar.sound.net> writes: > you get a blank AVI Window? try jogging through the avi with > the frame slider. Bring the frame slider to the middle of the > animation and let it go. Repeat this a few times, you will see > your AVI. It was saved. > The fault wasn't with LightWave or HIIP, the above fix > describes a wierd thing that can happen with Microsoft AVI's Correct,this is a bug that does not totally reck your avi , If people load the avi see a blank frame and say arhh no avi try to play it scrub it size it,I promise ,it is there. if u render from say frame 50 to 120 then the avi will only show from frame 50,i thought this was daft but it kinda makes sense. -- Simon Blackledge tran3d@zetnet.co.uk Creators of Digital Visual Effects ----------------------------- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV----------------------------- ----------------------------- Article: 15643 Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!math.ohio-state.edu!usc!howland.reston.ans.net!gatech!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jbooth411@aol.com (JBooth411) Newsgroups: comp.graphics.apps.lightwave Subject: Re: TV: Why always LW and not 3DS? Date: 26 Mar 1996 08:57:52 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 29 Sender: root@newsbf02.news.aol.com Message-ID: <4j8t50$9tp@newsbf02.news.aol.com> References: <4j8d8k$78i@news.rain.org> NNTP-Posting-Host: newsbf02.mail.aol.com In article <4j8d8k$78i@news.rain.org>, aarone@rain.org (Aaron Estrada) writes: >Simple answer to "TV: Why always LW and not 3DS?" 3DSes motion blur looks >like crap. For stills, I kinda think it has a cool look, but some how in >animation, the edges fall apart. The motion blur is bad. Also, the >interface is cryptic and weak. > >Does anyone here seen the 3DS demo reel? Do you know what I am talking >about with the motion blur? Does any one here know WHY the motion blur >looks so bad? Well, 3ds calculates the effect completely different. It all stems